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Segfault When accessing inventory #538
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Same thing as in #531 (comment) A spear is created and added to the inventory by the artemple script, but then it is removed from the list of objects and player's inventory is left with a dangling pointer. |
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Description
When using Artemple map, accessing inventory Segfaults the game:
Thread 1 "falltergeist" received signal SIGSEGV, Segmentation fault.
0x00005555556cdedc in Falltergeist::UI::InventoryItem::render (this=0x555558655d50, eggTransparency=) at ./src/UI/InventoryItem.cpp:137
137 ./src/UI/InventoryItem.cpp: No such file or directory.
(gdb) frame
#0 0x00005555556cdedc in Falltergeist::UI::InventoryItem::render (this=0x555558655d50, eggTransparency=) at ./src/UI/InventoryItem.cpp:137
137 in ./src/UI/InventoryItem.cpp
Steps to Reproduce
System
Falltergeist: commit b57b611
Operating System: Debian Stretch
-Version: GOG
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