-
Notifications
You must be signed in to change notification settings - Fork 91
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Incorrect position of doors #521
Comments
Fixed PlayerPanel offset in my pull request, using the SetX and SetY in constructor as to make sure input works both fixed in two separate pull requests. |
What do you mean by "input bug"? |
its not just rendering that was off holding the mouse between the cracks would connect the mouse to the floors behind the door, the changes to Animation fixes that too. |
Seems to me that these issues started back from february |
Damn, looks like @isage did some changes that added these offsets. We need to dig into his changes deeper and find out what exactly he did and why. Adding hacks to overcome older hacks - is a paved road to hell. |
seeing as he added transparant edges might be something to do with animation for frame edges? |
I'm not really sure. I only know that he added outlines for objects somewhere around that period. |
Map: klamall
If you look at the doors in the north of start position, there are gaps between the doors and walls around them. Seems like some kind of offset issue.
Also noticed an offset issue with main interface panel - there is a small gap between the panel and bottom screen border. May be related somehow.
The text was updated successfully, but these errors were encountered: