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Question: I get NO DEVICES FOUND even though setup doctor says everthing is ok #5580

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cwastian opened this issue Apr 19, 2024 · 3 comments

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@cwastian
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Hi!
I've been trying to fix this for a couple of days right now and im getting desperate. Please, If anyone could give me a hint, id be grateful.
I've followed the "Trouble shooting" pages and also googled about, but there is no change and i can't get my device (iphone 11) or the emulators detected by Flipper.
Im working on a Mac, installed the last verison of Flipper and python, enabled the physical iOS devices and checked the idb path.
Flipper logs are these:

(skipper track)
(3) ["success-rate", "flipper-ui-browser-started", Object]
Loading plugins from Plugin Marketplace disabled by GK or env var
Version check failure:
TypeError: Failed to fetch
Failed to check for Flipper update: TypeError: Failed to fetch
4 plugin(s) were loaded in legacy mode. Please visit https://fbflipper.com/docs/extending/sandy-migration to learn how to migrate these plugins to the new Sandy architecture:
Hermes Debugger (RN) (id: Hermesdebuggerrn)
KaiOS RAM graph (id: kaios-graphs)
Layout (id: Inspector)
LeakCanary (id: LeakCanary)

And this is the error.
image

Any ideas would be appreciated.
Thanks.

@levinhky
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this application it suck

@wilsolutions
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Interesting, I've ran into the same issue, I'm using:
Xcode 15.3
iPhone 15 iOS 17.4 Simulator

Also, it keeps opening the web browser instead of the standalone App...

@wilsolutions
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Interesting, I've ran into the same issue, I'm using: Xcode 15.3 iPhone 15 iOS 17.4 Simulator

Also, it keeps opening the web browser instead of the standalone App...

Ok, so, the opening the browser part is how the new FLipper is working, there's an option to install it as a PWA, so, no problem...

The only problem is that I cannot connect to the iOS simulator. :P Android is working fine with 0.252

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3 participants