Godot #188
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@MustaphaRashiduddin - I'm not very familiar with Godot engine, but it appears that it is possible to link to native shared libraries from GDScript using GDNative: https://docs.godotengine.org/en/stable/tutorials/scripting/gdnative/what_is_gdnative.html Extism is a shared library, and it may even be possible to use the C/C++ SDKs we maintain and bridge them to GDScript. |
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Godot is relatively easy to integrate with. The team really designed it to be easily integrated with . Here is a golang integration that I have used a little bit : https://github.com/godot-go/godot-go The code could be extended to add a wasm running. there are other issues though. When you build for a targets, you also need to include the golang binaries too. Probably a few other issues once you dive into it. anyway this is a decent start. |
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i'm just asking how this would be integrated into godot (gdscript) would they have to include this using c++ (the main langauge they use to make godot) and make bindings for that in gdscript? because gdscript is not a standalone language.
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