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2D Example #27

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3 tasks
scriptsengineer opened this issue Mar 11, 2023 · 2 comments
Open
3 tasks

2D Example #27

scriptsengineer opened this issue Mar 11, 2023 · 2 comments
Labels
documentation Improvements or additions to documentation enhancement New feature or request good first issue Good for newcomers

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@scriptsengineer
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scriptsengineer commented Mar 11, 2023

Create a 2D example with all the structure that is in the 3D example including:
-> Personal inventory
-> Loot inventory
-> Pick up items
-> Drop items

  • The example must reuse the items from the FPS example, but recreating the database and putting in place of dropped_item and hand_item 2d scenes that represent the item in the 2D dimension.

image

  • Must create a player with interactions with 2D versions to open loots and pick up items
    (Maybe because of proximity)
    image

  • Add example in 2D folder in the project demo

Notes:

@scriptsengineer scriptsengineer added documentation Improvements or additions to documentation enhancement New feature or request good first issue Good for newcomers labels Mar 11, 2023
@scriptsengineer scriptsengineer self-assigned this Mar 11, 2023
@scriptsengineer scriptsengineer removed their assignment Mar 11, 2023
@GMCfromhell GMCfromhell self-assigned this Mar 11, 2023
@sumit851
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plz assign me to this issue , i want to contribute to this issue . i am a completely newbie plz guide me for what i have to do.

@scriptsengineer
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Perfect, I assign you this task, it's good if you are a beginner, so it can be clear which points the inventory system is not intuitive for new users.

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Labels
documentation Improvements or additions to documentation enhancement New feature or request good first issue Good for newcomers
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3 participants