2D Example #27
Labels
documentation
Improvements or additions to documentation
enhancement
New feature or request
good first issue
Good for newcomers
Create a 2D example with all the structure that is in the 3D example including:
-> Personal inventory
-> Loot inventory
-> Pick up items
-> Drop items
Must create a player with interactions with 2D versions to open loots and pick up items
(Maybe because of proximity)
Add example in 2D folder in the project demo
Notes:
It should reuse the entire FPS UI, with no need to change scenes or codes.
Use some top-down example, reference some godot demo project.
https://github.com/godotengine/godot-demo-projects/tree/master/2d
The text was updated successfully, but these errors were encountered: