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finger coordinates when navigating do not match my expected view #6913
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@anatoliibakhtin thanks for reporting the issue! |
You're welcome 🤗
The result is the same everywhere. |
Good day, @ad1992 ☀️ I am writing to draw attention to this wish. Thanks and have a nice day |
should be fixed in this PR #7849 — before it's merged, can you check if it's fixed for you? https://excalidraw-col7hl2fh-excalidraw.vercel.app/ |
Hi, I am very happy to receive this message! I checked it out, it fixes the motion on canvas, awesome! It doesn't slow down now! (example in the video, 1 is the old version, 2 is the new version, 3 is google keep) thanks!❤ YouCut_20240519_170129078.mp4For full happiness, could you please see and fix the zoom function working? Example video below: I put 2 fingers and zoom with one finger. objects are shifting even though they shouldn't. video: 1 old version, 2 new version, 3 google keep YouCut_20240519_170323126.mp4Thanks for your attention! |
I didn't even notice this. Annoying indeed. Can you open a new issue for this if not already open? |
Dear excalidraw developer hello👋🏻
Please pay attention to the navigation with fingers on the canvas when I move my fingers, the coordinates of the fingers are different from the expected view, so that it gives a feeling of sluggishness-randomness-uncontrollable, video:
finger.coordinates.when.navigating.do.not.match.expected.view.mp4
Could you fix this or give a reasoned answer why it will not change ? And thanks for your attention!🌳
p.s. navigation with 1 finger is almost what I need, but I move with 2 fingers, not one
https://github.com/excalidraw/excalidraw/assets/71871141/8d30c519-5f59-475c-89be-4221d1a0e949
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