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VGG Channel Pruning Parameters #116

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3DTOPO opened this issue Apr 9, 2019 · 0 comments
Open

VGG Channel Pruning Parameters #116

3DTOPO opened this issue Apr 9, 2019 · 0 comments

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@3DTOPO
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3DTOPO commented Apr 9, 2019

I would like to try to create an 8x or 10x version of VGG.

I assume the channel pruning parameters are set in vgg.prototxt?

Can anyone suggest what values were to used to train the 5X version?

Thanks!

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