$ git clone --recursive git://github.com/enduro2d/enduro2d.git
$ cd enduro2d
$ git lfs install
$ git lfs pull
$ cd your_engine_repository_directory
$ mkdir build && cd build
$ cmake -DCMAKE_BUILD_TYPE=Release ..
$ cmake --build . -- -j8
# also you can generate Xcode project
$ cd your_engine_repository_directory
$ mkdir xcode-build && cd xcode-build
$ cmake -G Xcode ..
$ open enduro2d.xcodeproj
# or Visual Studio project
$ cd your_engine_repository_directory
$ mkdir msvc-build && cd msvc-build
$ cmake -G "Visual Studio 16 2019" ..
$ start enduro2d.sln
$ cd your_engine_build_directory
$ ctest
$ ./samples/sample_00
- CMake: https://cmake.org/
- CMake documentation: https://cmake.org/documentation/
- CMake FAQ: https://gitlab.kitware.com/cmake/community/wikis/FAQ