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Group Experiment Failed #105
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My general recommendation is to always recruit more people than you need. That is, if you need 15 people for your experiment to start, then you should recruit 25 people. They will all be able to go through the instructions (and they will be assigned to different conditions randomly) but only the first 15 to finish the Here is a thread on how to run multi-participants experiments on MTurk: https://forum.turkerview.com/threads/launching-multiplayer-games-poor-click-through.2419/#post-1280331 Here is an example of how to handle participants differently based on their
Here is |
Also, you can push participants to the |
Here's what I do to launch a 40 player game (and has scaled well to 80 players). Assume I want the game to launch at 2 pm:
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We are currently conducting an online group study, with 15 participants in each group. Unfortunately, some participants decide to not take the study although they already signed up for it. If they leave the tab open but they don't continue, our experiment won't fill up and fails.
Is there any way to reject participants automatically who spend longer than 7 minutes on the instructions or who just went offline?
https://hgvl-2.meteorapp.com
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