/
gameserver.js
60 lines (42 loc) · 1.19 KB
/
gameserver.js
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var GameMaster = require('./gamemaster');
var gameServer = function (io) {
var clients = {};
var gameMaster = new GameMaster();
io.sockets.on('connection', function (socket) {
gameMaster.playerEntered(socket);
clients[socket.id] = socket;
socket.on('update', function (player) {
gameMaster.updatePlayer(player);
});
socket.on('disconnect', function () {
delete clients[socket.id];
gameMaster.playerLeft(socket.id);
});
});
var scheduleFrame = function (callback) {
setTimeout(function () { callback(new Date().getTime()); }, 1000 / 20);
}
var loop = {};
(function gameLoop (now) {
scheduleFrame(gameLoop);
if (!loop.lastTime) {
loop.lastTime = now;
} else {
loop.lastTime = loop.time;
}
loop.time = now;
var timeInfo = { elapsed: loop.time - loop.lastTime, current: loop.time };
if (!timeInfo.elapsed) {
return;
}
var data = gameMaster.update.call(gameMaster, timeInfo);
var client;
for (id in clients) {
client = clients[id];
if (client.playing) {
client.emit('update', data);
}
}
})();
};
module.exports = gameServer;