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I'm attempting to precompile the plugin for distribution to team members that are not running a code project. I'm using the provided RunUAT.bat in the engine distribution for 5.2.
To Reproduce
Steps to reproduce the behavior:
Download the latest revision of the ALS-Community depot
Execute something like Engine Install Path\UE_5.2\Engine\Build\BatchFiles\RunUAT.bat" BuildPlugin -Plugin="Project Path\Plugins\ALS-Community-main\ALSV4_CPP.uplugin" -Package="<Wherever you want the precompiled package to go>" -Rocket -precompile -TargetPlatforms=Win64
Observe that it fails to compile, starting with errors like Desination folder for host project\HostProject\Plugins\ALSV4_CPP\Source\ALSV4_CPP\Private\Character\Animation\Notify\ALSAnimNotifyCameraShake.cpp(14): error C2027: use of undefined type 'USkeletalMeshComponent'
Let me know if there is any more info I can provide to help with this. Thanks!
The text was updated successfully, but these errors were encountered:
I'm attempting to precompile the plugin for distribution to team members that are not running a code project. I'm using the provided RunUAT.bat in the engine distribution for 5.2.
To Reproduce
Steps to reproduce the behavior:
Engine Install Path\UE_5.2\Engine\Build\BatchFiles\RunUAT.bat" BuildPlugin -Plugin="Project Path\Plugins\ALS-Community-main\ALSV4_CPP.uplugin" -Package="<Wherever you want the precompiled package to go>" -Rocket -precompile -TargetPlatforms=Win64
Desination folder for host project\HostProject\Plugins\ALSV4_CPP\Source\ALSV4_CPP\Private\Character\Animation\Notify\ALSAnimNotifyCameraShake.cpp(14): error C2027: use of undefined type 'USkeletalMeshComponent'
Let me know if there is any more info I can provide to help with this. Thanks!
The text was updated successfully, but these errors were encountered: