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Umoria CHANGELOG

Tracking all changes since the 5.6.0 release.

HEAD

  • Fix out-of-bounds compile error in /src/game_save.cpp (Line 810).

5.7.15 (2021-06-02)

Fix incorrect license.

Umoria 5.6 was released under a GPL-3.0-or-later license but I had accidentally changed the license to GPL-2.0 in a commit from the very early days of the project: https://github.com/dungeons-of-moria/umoria/commit/df109c5f55f6792dfd79055524728206f3a05247

The license has been corrected to GPL-3.0-or-later.

Minor Changes

  • Refactor keyboard input code.
  • Refactor ui_inventory.

5.7.14 (2021-02-27)

  • Revert to Moria keys as default.
  • Minor configuration update to support compiling on Visual Studio 2019.

Bug Fixes

  • Calculate throw distance/position correctly. Introduced with commit #fc1d6d.
  • Correctly stack inventory items (arrows/bolts). Introduced with commit #195c9a6.

5.7.13 (2020-08-22)

  • Bugfix in getAndCastMagicSpell(): losing mana when cancelling a mage spell

5.7.12 (2020-05-28)

  • Bugfix in pray(): should loose mana when failing to recite a prayer.
  • Add Press ? for help to the message bar on game start/load.
  • Use roguelike keys by default, and remove setting option from the CLI.
  • Player (row,col) and Monster (y,x) now use Coord_t for their positions.
  • Use Coord_t in all functions that used y, x coordinates.
  • Reorganise some game arrays and variables, placing them on an object:
    • put inventory onto Player_t
    • put treasure_list and current_treasure_id onto Game_t
  • Type changes:
    • rcmove variable in memoryUpdateRecall() signature is now an uint32_t like everywhere else.
    • Change store_buy function signature type to use uint8_t, and return a bool.
    • Various other types changes.
  • Typo fixes: item_sub_catory, current_askin_price.
  • Various clang-format and clang-tidy updates.
  • Move the Manual and FAQ to the historical directory and remove from release. It seems that these are very much out of date - possibly for any 5.x version - so it makes sense to move them back in with the rest of the historical documents.
  • Various compiler fixes.

5.7.11 (2020-02-26)

  • Rename several ui_inventory.cpp functions to avoid name clashes (bugfix).
  • Player ToHit/Armor/Damage Adjustment functions now return int16 types.
  • Minor style changes.
  • Various CMakeLists.txt updates:
    • Allow out-of-source builds.
    • Use configure_file to set variables in splash.txt and versions.txt.
    • Remove unneeded make install.
    • Fix for finding ncurses on Linux/macOS.
    • GCC 8 support.
  • Update AUTHORS: add more known features from -JWT-.

5.7.10 (2018-02-18)

Bug Fixes

  • xor_byte decryption was not being performed correctly on score.dat files. Introduced with commit: 676cdfed6c274279fa889c079e84788adc954cac (readHighScore() function). Note: game.sav files were not affected by this bug.

Code

  • Delete constant.h, moving many constants into config.h and the rest into their related headers. Things are looking pretty ugly at the moment but perhaps it's a better starting point for further refactoring.
  • Change config.h to namespace'd constants - perhaps not a good approach but let's see!

5.7.9 (2018-01-20)

  • Add AUTHORS file containing all known author information. This removes contributors section from versions.txt.

Bug Fixes

  • Kill experience points now calculated correctly. When extracting a method the wrong int type was used when calculating the creature.kill_exp_value * creature.level. This bug was introduced in Umoria 5.7.3 with the commit: ccfa74783ad67eb3276ff3eca0f2509599012d33

Code

Continuing the process of moving related functions to the same file, plus other changes. Highlights:

  • types.h now has just the two core vtype_t and obj_desc_t types.
  • The numbered misc and moria files no longer exist!
  • Moved sets.cpp functions elsewhere, allowing for most to become static.
  • externs.h is now empty, so deleted!
  • Add consistent const in various places.
  • Use more Coord_t in Dungeon related functions.

5.7.8 (2017-12-24)

  • Improve Wizard Mode help files.
  • Easier item creation in Wizard Mode (inspired by Bmoria).
  • Change [Press any key to continue.] to [ press any key to continue ], and any variations, as it looks clearer.

Code

There are two main areas of focus for this release. The first was to create more objects to move the numerous global variables on to. E.g. Dungeon_t.

The second area of focus has been to start grouping related functions and variables in the same file. Ex. most player functions are moved to player.cpp, or a new player_xxx.cpp file has been created (run, stats, tunnel, etc.). The LOS and look functions are located in los.cpp.

Grouping globals and functions together like this should make their usage and their relationships more obvious.

These locations are by no means final, but are a useful first pass.

  • Grouping related functions together in the same file.
  • Move more Player globals to the Player_t struct.
  • Create a Dungeon_t and put all dungeon related globals here.
  • Create a Dice_t instead of using an array.
  • Started replacing char * with std::string.
  • Simpler display of death screens (using death_tomb.txt, death_royal.txt files).

5.7.7 (2017-11-07)

Bug Fixes

5.7.6 (2017-11-05)

Bug Fixes

Code

  • Pass by Value and Pass by Reference major refactoring.
  • Replace "magic numbers" with ENUMs, in staffs.cpp.
  • Use Coord_t instead of y/x values in various coordinated related functions.

5.7.5 (2017-09-05)

Notable changes

  • CLI: Added a parameter to provide a custom game seed value, using -s.
  • CLI: Display high scores flag now changed to -d, because of the game seed.
  • CLI: Remove -o and just use the one arg (-r) for specifying (forcing) the use of roguelike keys (hjkl).
  • Renamed the data/help files. E.g. owizcmds.hlp > help.txt.
  • Support only save/score files for Umoria 5.2.2 up to 5.7.x.

Bug Fixes

Code

  • Add an optimized "release" build, with an -O2 optimization flag.
  • Setting version number in version.h now updates data files automatically, via CMake.
  • Release date in data/versions.txt is now set automatically via CMake.
  • Rename field names for all structs in types.h.
  • Rename many constants for better clarity on their purpose.
  • Move the game options globals into a Config_t struct.
  • Refactor main.cpp to contain [mostly] just CLI arg parsing, and some basic game initialization. All other game logic moved to moria.cpp.
  • Lots of clang-tidy based refactoring.

5.7.4 (2017-08-06)

Bug Fixes

  • The create food spell was creating random items instead of just food.

Code

The main focus of this release was to rename all functions, function variables, and global variables. The old naming did not reveal their purpose very well, which made understanding the code more difficult. These are not meant to be final names, they have been chosen to aid future refactoring tasks.

Additionally:

  • The variable file was renamed to globals.
  • Many defines (mainly in constant.h) changed to a constexpr.

5.7.3 (2017-06-21)

Bug Fixes

  • Various repeat commands (e.g tunnelling) were broken in the 5.7.1 release.
  • Remove curs_set(0) as a visible cursor is needed in menus!

Documentation

  • Add a CODE_OF_CONDUCT.
  • Add a CONTRIBUTING guide.

Code

Extract Method refactoring was the main focus of this release. Along the way many other refactorings were made, including:

  • Refactor if/else statements:
    • Add guard clauses / early returns where possible.
    • Remove else when an if returns.
    • Makes many easier to understand (e.g. less indentation).
  • Refactor do/while statements, to be just while statements where possible.
  • Remove unneeded braces for if statement expressions.
  • Rename many variables to make their function more obvious, but there's more to do in this area.
  • Generally lots of small refactoring.

5.7.2 (2017-03-12)

  • Disable terminal control chars (e.g. CTRL-C)
  • Make splash screen logo a little nicer.

5.7.1 (2017-01-27)

  • Improved CLI: adds help and version information (-h and -v).

  • Lots of spelling fixes, mostly source code comments, but a few in-game also.

  • Updates to the manual, FAQ, and historical/errors documents.

  • Compiles to C++, with all warnings fixed! (-Wall, -Wextra, -Werror, -Wshadow)

  • Now uses CMake for Mac/Linux build - Windows/MinGW still uses a normal Makefile.

5.7.0 (2016-11-27)

Lots of code clean-up and standardization, along with removing support for outdated systems. The main feature of this release is support for Windows and macOS.

Notable changes

  • Windows, macOS and Linux support.
  • Renaming binary from moria to umoria, save file to game.sav, and scores to scores.dat.
  • Use clang-format/-tidy to clean up the code formatting.
  • Moves all standard library header includes into one file.
  • Replaces custom types (e.g. int8u, int16u, etc.) with their equivalent C standard types.
  • Introduce the _Bool type.
  • Converts deprecated K&R style function declarations.
  • Refactor all comments.
  • Reorganise all old document files, create a historical directory.

Deprecated

  • Remove support for discontinued computers and OS: Atari ST, Amiga, MS DOS, "Classic" Mac OS (pre OS X), VMS, System III, etc., etc.

5.6.0 (2008-10-13)

Umoria released under a new GPL-3.0-or-later license by David Grabiner. More information is available on the free-moria website.

All previous changes can be found in the historical/CHANGELOG.