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bell.js
36 lines (33 loc) · 1.29 KB
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bell.js
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/* Create a generator for the given AudioContext. */
Bell = function(context) {
this.context = context;
this.frequencies = [521, 732, 934];
this.amps = [0.07, 0.045, 0.025];
this.decays = [0.8, 0.8, 0.8];
this.oscs = [];
this.gains = [];
this.playing = false;
this.masterGain = this.context.createGain();
for (var i = 0; i < this.frequencies.length; i++) {
this.oscs[i] = this.context.createOscillator();
this.oscs[i].frequency.value = this.frequencies[i];
this.gains[i]= this.context.createGain();
this.gains[i].gain.value = 0;
this.gains[i].connect(this.masterGain);
this.oscs[i].connect(this.gains[i]);
this.oscs[i].start(this.context.currentTime);
}
}
Bell.prototype.play = function() {
for (var i = 0; i < this.oscs.length; i++) {
this.gains[i].gain.cancelScheduledValues( this.context.currentTime);
this.gains[i].gain.value = 0;
//this.gain.gain.linearRampToValueAtTime(0.1, 0.2+ this.context.currentTime);
//his.gain.gain.linearRampToValueAtTime(0, 0.1 + this.context.currentTime);
this.gains[i].gain.linearRampToValueAtTime(this.amps[i], 0.001 + this.context.currentTime);
this.gains[i].gain.setTargetAtTime(0, 0.001 + this.context.currentTime, this.decays[i]);
}
}
Bell.prototype.getOutNode = function() {
return this.masterGain;
}