/
audio.go
59 lines (50 loc) · 1.1 KB
/
audio.go
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package main
import (
"bytes"
_ "embed"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/audio/vorbis"
)
//go:embed assets/wall.ogg
var wallOgg []byte
//go:embed assets/paddle.ogg
var paddleOgg []byte
//go:embed assets/score.ogg
var scoreOgg []byte
type Sound struct {
player *audio.Player
}
func (s *Sound) Play() error {
if !s.player.IsPlaying() {
err := s.player.Rewind()
if err != nil {
return err
}
s.player.Play()
}
return nil
}
func LoadSounds() (map[string]*Sound, error) {
sounds := map[string]*Sound{}
for name, file := range soundFiles {
reader := bytes.NewReader(file)
decoded, err := vorbis.DecodeWithSampleRate(44100, reader)
if err != nil {
return nil, err
}
// player, err := audio.NewPlayer(audioContext, decoded)
player, err := audioContext.NewPlayer(decoded)
if err != nil {
return nil, err
}
sounds[name] = &Sound{player: player}
}
return sounds, nil
}
var soundFiles = map[string][]byte{
"wall": wallOgg,
"paddle": paddleOgg,
"score": scoreOgg,
}
// Initialize audio context
var audioContext = audio.NewContext(44100)