You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Right now when you draw meshes on the screen, they're sorted by texture and batched. This is generally good for performance but gets inconvenient when you're drawing UI, where you generally want things to be drawn bottom-to-top (what's often called "painter's algorithm").
The performance impact of this for things like UI is generally minimal, so it would be nice to have a way to disable this kind of batching for some Z layers.
The text was updated successfully, but these errors were encountered:
Right now when you draw meshes on the screen, they're sorted by texture and batched. This is generally good for performance but gets inconvenient when you're drawing UI, where you generally want things to be drawn bottom-to-top (what's often called "painter's algorithm").
The performance impact of this for things like UI is generally minimal, so it would be nice to have a way to disable this kind of batching for some Z layers.
The text was updated successfully, but these errors were encountered: