Skip to content

Latest commit

 

History

History
225 lines (202 loc) · 9 KB

changes.md

File metadata and controls

225 lines (202 loc) · 9 KB

Releases:

2014-05-07 (b1465)
  • Romanian and french localization start
  • Earthquake events add
  • Chief advisor show more city parameters
  • House may grow with vacant place too
  • Factory stop when outstock full
  • Add balista on tower and arrows for it
  • Localization improved, less textholders now
  • Now tower need soldier for produce wall guards
  • Rating advisor now correctly say what you need for raise culture rating
  • Entertainment buildings now have self troubles that show in information window
  • Improved city troubles information layer, now buildings without troubles not showing on map
  • Non-flat gardens now draw correctly
  • Add video event when start epidemy in city
  • Add empire tax
  • Add rome spearman and mounted and fort for those.
  • Imperial request now deisplay with movie
  • Improved attack alg from enemy soldiers, now more lot of walkers at one tile
  • Android add "Enter" button on action bar
  • Windows and layers now close by Escape press
  • Fixed calculating gods relation such original game
  • Add links to steam page and home page from start menu
  • Second tutorial mission fixed adviser enable event
  • Farm/Warehouse tiles drawing fixed, now show all tiles.
  • Calculating relation interval for gods less to one week
  • Add different color for selected menu item
  • Workers wage now may change from employers advisor window
  • Add play sound when tutorial window show
  • Add relation/absolute path for game resources, forexample "./resources/audio/1.wav" equale "/audio/1.wav", that using in configs and scripts
  • Add system warning about lost original resources
  • City information layer for damage now display animations
  • fix crash, when debug output cannot be created
  • Imperial request reminder window add
  • Show warning message when inland lake dock built
2014-04-09 (b1362)
  • prefects attack enemy soldiers
  • atlas of animations redesign, fast search in the atlas, settings of animations in the configuration file
  • fish places cease to appear if in the city there is no river, or not access to the river
  • fix bug with a freeze citizens after loading game
  • road construction is corrected, now it no use existing roads
  • movement system for citizens use control points, not direction list
  • can use different speeds of movement for citizens
  • localization of the first training mission is corrected
  • city services reset when loading new game or saved
  • fix crash a sound theme at card change (pc)
  • add emperor and opportunity to send him gifts is added
  • add briefing for 4 missions and prepare of mission in Tarraco
  • In a repository stable branch is added, from where it is possible to download last stable sources
  • added garbage on water
  • way search now use deep water and shoal different
  • Employees try to find a way to the base if on a way was broken, instead of removal from map before
  • It is corrected shifts for low/ship bridges. Also bridges are drawn without auxiliary тайлов.
  • add ADB console ouptut
  • Now it is possible to hold a festival
  • fix the admission of processing of some events of a touchscreen on the android (the buttons are pressed by one tap)
  • loading games on android Is corrected
2014-03-21
  • Now may use native Caesar III(c) resources without repack to zip archives, use cmd option -c3gfx /path/to/caesar3_folder
  • Add Tarrentum mission (3 military)
  • Add sound options window
  • Add background music player
  • Increased interval between month change
  • Add drawing sprites over walkers in constuctions
  • Capua mission improved.
  • Add briefing screen for mission select
  • Now may load custom archives list, see game/resources/archives.model
  • Now hippodrome and chariot workshop work correctly
  • Fixed chariot animation
  • Governor's houses now not need workers
  • Add project and compile instructions for Android build
  • Existence of necessary goods is displayed near factory
  • Loading window (map, mission or save) now show button for continue
  • Fixed farm broke carts when overload output store
  • Add animation for short information messages
  • Add confirmation dialog before dispatch emperor requesting goods
  • Factory production rates correct, now production rate equale carts/year
  • Granary now say about itself troubles
  • Now may open emperor adviser from senate infobox
  • MarketLady and MarketBuyer now load correctly, before those can lose here goods
  • Add house morale calculating
  • Add Mercury and Nepture divinities
  • Fountain now evolve/devolbe such terrain around
  • Factory now not applying any goods without workers
  • Buildings animated on crime/damage layer now
  • Now may switch netween same type buildings from infobox (keyboard button "," and "." )
  • Amphitheater now generate gladiators or actors when possible
  • Add citizens ideas about eduacation state in city
  • Engineer now have own ideas about city
  • BurningRuins have different animation interval by building
  • updater not download haiku-os specific file on windows
2014-02-25
  • Localization improved
  • MarketLady append market access to house, when it buy something
  • MarketLady now buy foods from warehouse also
  • House now comsume all type of foods, which available on market
  • MarketKid save/load fixed
  • Game not crashed if priest cannot load state from save
  • Fixed loading serviceman from save
  • Fixed display city wokers number on Employer's adviser screen
  • Granary/Warehouse now may use "deliver good" order
  • Dock correct trade operation, only 2 workers active work from it
  • SeaMerchant now go away from city when buy all needed goods
  • Add stacktrace for informatively logging error
  • Fixed trade route save\load land type
  • Fixed merchant leave city if no trade operations did
  • Save game state improved, now save events from missions
  • TaxCollector fixed bug with big money collecting
  • capua.mission improved empire start state
  • empire map, now may contain drawble objects
  • entry point now correct loading from (caesarIII).sav files
  • EmperrorWindow display request improved
  • Fixed emperror requests complete
  • Tooptip widget displaing fixed
  • Tutrorial mission now use map from original story
  • City funds history fixed step add
2014-02-12
  • MacOS X an Haiku support
  • Mission engine and event dispatcher improved
  • more citizen thinks
  • education, entertainment layer add
  • culture rating calculate improved
  • listbox now may drawing image
  • first tutorial mission add
  • fast save/load
  • tutorial window add
  • senate show rating
  • ruins infobox add
  • fort and legions add
  • low bridge behaviour improved
  • goods consumption fixed
2013-17-11
  • Garden desirability improved
  • House upgrade logic improved
  • Migrants pathfinder logic improved
  • Warehouse/Granary now save/load orders
  • City walkers grid improved
  • BurnedRuins now flat. Prefect logic improved
  • theater/lionpit/gl.school animations improved
  • Walker now update pathway if next time impossible
  • empire trading system now save/load
  • fishplace crash on destroy fixed
  • layer crime drawing improved
  • prefect now catch protestors
  • protestors add
2013-10-31
  • warf and fishing boat add
  • translation system improved
  • education adviser, employers adviser improved
  • source structure refactoring
  • add tile animation
  • city population model changed
  • speed options window and video options added add
  • big screnn resolutions add
  • utf8 text rendering
  • paved road add
  • health layer add
  • desirability calculating improved
  • city workers model changed
  • house now using furniture and pottery
  • actor and bathlady available onloading from oc3save
  • actor colony\theater logic improved, add warning when theater build if no actor colony in city
  • widget now support proportional geometry
  • house infobox now show what need for next level.
  • house upgrade improved
  • plague ruins add
  • fountain animation fixed
  • other small fixes
2013-05-11
  • Fixed a lot of bugs.
  • Minimap is introduced.
  • Migration to cmake building system.
  • Houses now can evolve/devolve (a little bit buggy).
2013-04-03
  • Added many buildings.
2013-03-02
  • First binary release for windows.
  • Start implement the menubar with money/population/date.
  • Use the slim interface for build menu (regression: no more access to save/load game).
  • Start implement funds and taxes.
2013-02-09
  • Implement clear land.
  • Add copyright notice.
2012-12-01
  • Save/load game complete.
  • Implement nearly all entertainment buildings.
2012-11-10
  • Save/load game starts to work.
2012-10-12
  • Start implement load game.
2012-09-17
  • Start implement save game.
2012-06-14
  • Big code refactoring of the GUI. prepare for game music.
2012-05-21
  • Add an installation procedure.
2012-05-15
  • Implement some buildings (water, entertainment, education).
  • Start implementation of house evolution/regression.
2012-04-20
  • First public release.