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Maybe the logic of the towers is okay but I would add more reactivity to the missiles but I would also give it a random error for the contact point of the enemy in order to make the game more dynamic
The text was updated successfully, but these errors were encountered:
davcri
changed the title
Upograde the logics of towers and missiles
Upgrade the logic of towers and missiles
Nov 4, 2020
davcri
transferred this issue from crystal-bit/hacktoberfest-2020
Nov 9, 2020
I agree! I'm going to create a PR to have a more responsive turret fire mechanic.
For the second idea: I'm not quite sure about it. I prefer the gameplay to be predictable and "readable". I think that introducing a random error for the projectile collision can confuse the player.
Maybe the logic of the towers is okay but I would add more reactivity to the missiles but I would also give it a random error for the contact point of the enemy in order to make the game more dynamic
The text was updated successfully, but these errors were encountered: