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Upgrade the logic of towers and missiles #8

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m0rp30 opened this issue Nov 4, 2020 · 1 comment
Open

Upgrade the logic of towers and missiles #8

m0rp30 opened this issue Nov 4, 2020 · 1 comment

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@m0rp30
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m0rp30 commented Nov 4, 2020

Maybe the logic of the towers is okay but I would add more reactivity to the missiles but I would also give it a random error for the contact point of the enemy in order to make the game more dynamic

@davcri davcri changed the title Upograde the logics of towers and missiles Upgrade the logic of towers and missiles Nov 4, 2020
@davcri davcri transferred this issue from crystal-bit/hacktoberfest-2020 Nov 9, 2020
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davcri commented Nov 15, 2020

I agree! I'm going to create a PR to have a more responsive turret fire mechanic.
For the second idea: I'm not quite sure about it. I prefer the gameplay to be predictable and "readable". I think that introducing a random error for the projectile collision can confuse the player.

@davcri davcri self-assigned this Nov 15, 2020
@davcri davcri removed their assignment Dec 14, 2020
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