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Most units that die cause sc2_api to issue an OnUnitDestroyed event, but I noticed that some of my own units hadn't been seen for many game frames. This should not happen for friendly units since they are always visible to yourself. I kept track when the event was issued and found it was not always called. I've only seen it happen after a large battle.
This bug must lie in a protocol problem or maybe sc2 itself, is not identifying all dead units.
The text was updated successfully, but these errors were encountered:
I think it is real and ongoing. In my discussion, I was talking about combat units not workers. I understand that enemy units might die out of sight, and that could, in theory, explain why I didn't get an OnUnitDestroyed event. In this case, it was my own units, and so that was not an explanation. I don't think it is directly fixable without Blizzard's help.
Most units that die cause sc2_api to issue an OnUnitDestroyed event, but I noticed that some of my own units hadn't been seen for many game frames. This should not happen for friendly units since they are always visible to yourself. I kept track when the event was issued and found it was not always called. I've only seen it happen after a large battle.
This bug must lie in a protocol problem or maybe sc2 itself, is not identifying all dead units.
The text was updated successfully, but these errors were encountered: