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The trajectory calculation of Callisto takes a really long time #315

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JonasGilg opened this issue Nov 18, 2022 · 0 comments
Open

The trajectory calculation of Callisto takes a really long time #315

JonasGilg opened this issue Nov 18, 2022 · 0 comments
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bug Something isn't working csp-trajectories

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@JonasGilg
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Describe the Bug

While measuring some performance I noticed, that csp-trajectories takes up the majority of the CPU time. It seems like something is strange with the trajectory of Callistio, since it takes 11 ms to calculate. If I disable VSync it only takes 1.4 ms.

This leads me to believe, that something is wrong, with how the time is measured.

image

Steps to reproduce the behavior:

  1. Go to "Settings" -> "Frame Timings"
  2. Click "Enabled" and "Display On-Screen Statistics"
  3. Have a look at the csp-trajectories timings.

System

Please complete the following information:

  • CosmoScout VR version: Branch feature/csl-node-editor
  • OS: Windows 10
  • Compiler: Visual Studio 2019 x64
  • Graphics Card: NVIDIA RTX 3080 Ti
@JonasGilg JonasGilg added bug Something isn't working csp-trajectories labels Nov 18, 2022
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Labels
bug Something isn't working csp-trajectories
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