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We don't currently permit predeployment of gamespaces for games which are not external + sync-start. Being able to do this will improve our ability to predict/manage load on the game engine cloud provider (e.g. VMWare).
Definitely a separate lift, but we'll need to consider #408 as we do this - modularizing logic will be relevant to both.
The text was updated successfully, but these errors were encountered:
We don't currently permit predeployment of gamespaces for games which are not external + sync-start. Being able to do this will improve our ability to predict/manage load on the game engine cloud provider (e.g. VMWare).
Definitely a separate lift, but we'll need to consider #408 as we do this - modularizing logic will be relevant to both.
The text was updated successfully, but these errors were encountered: