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馃殌 [Feature Request] Run/ Walk mobs can run or walk during random movement #3699
Comments
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So far all observations on this subject have been inconsistent and most likely this is the result of some timing mismatch between the server and client with client trying to catching up with the server, which visually speeds up the unit (same thing happens during network lag). We have not had a single packet for analysis and implementation yet. |
OK - for kid https://www.wowhead.com/wotlk/npc=797/bo#comments in goldshire we could explain it by sain, that it hapenns only because He runs to 1st stop point .. and for some reason - running flag is not removed (will do randommovement running). However: How to explain that after he runs back to 2nd stoping point - he will miracly change to random walk .. Other guy i cant find any explanation:
I know that subject is difficult... but cannot be denied. Side note: |
@Warlockbugs I found so many mobs/npc's that walk to a certain point and run from that point to next point, This is not concidence anymore And dunno on tbc time, but on wotlk time, we have that a lot |
running from point A to B is not a pronlem.. and we can do that. |
in first place that is the problem with random walk/run., there are also a lot of mobs that I studied and they do have this behaviour , and choose between them.. I believe it's more like 60% walk chance 40% run chance from what I have seen. But dunno why I understood the thing with the run into scripts..I may understood it wronge, but this is not the main thing on the subject |
@Grz3s about the random movement I have specified in a different thread that mobs can choose to walk in line, like they were having path, but it's just a random line movement. not just walking around in a given radian circle |
Can we get some videos showcasing this behavior? |
I am recording BRD right now, and it is very laborious stuff, a lot of emotes and patrols, but I shall think of it, an come back with at least a couple of them for the subject of this thread |
if @Grz3s some some examples faster I beg him to lay them down |
@al3xc1985
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@Grz3s |
@Warlockbugs |
@Grz3s |
the thing is that if u observer the kids from back of blacksmith for example, when they are in group one or two are walking, one is running, one is standing, and this cycle goes random. |
The children in goldshire is a special case of formation with random wandering on top of it. When they are not wandering they should be trying to catch up with the leader of formation with a certain offset. We do not support movement generator stacking and mutation (yet). |
@Warlockbugs & @AnonXS I uploaded a video with 2 mobs in same place doing it one after the other one. Also after this video I stood and see if they do it again and yes, I catched the owl one more time, but no more, time to work on recordings |
I can add more in different zones if needed, but I find those 2 when I was recording the whole felwood zone |
I also need to add the I found mobs that just run when I get close to them, as a compensation for network syncronization, but in my vid is not the case |
Feature Details
Run/ Walk mobs can run or walk during random movement
This is extremly usefull cause a lot of them are behaving this way The system choose at a based chance to run or walk
From experience I can say it's more like 70% walk 30% run chance.
Many Many mobs in azeroth can run/walk. I have videos with most of the azeroth and I captured most of the mobs until now that do run randomly
Best example are children in goldshire in the back side of the blacksmith
Video can be provided if needed
https://youtu.be/WU-g7rvQUbc
The bear and the owl have those moments of running, and u can see the we have a patrol that is not modified by netowrk packets syncronization.
Visualizations
1
Benefits and Purpose
1
Core Versions
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