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馃悰 [Bug Report] Vile Familiars spell missing #3680

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Namok opened this issue Mar 11, 2024 · 4 comments
Open

馃悰 [Bug Report] Vile Familiars spell missing #3680

Namok opened this issue Mar 11, 2024 · 4 comments
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Info: Needs Replication Issue needs replication before further action.

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@Namok
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Namok commented Mar 11, 2024

Bug Details

The Vile Familiar creature doesn't cast the spell Fireball when it's close enough to you.
Vile familiar ID: 3101
Fireball ID: 11921

Steps to Reproduce

  1. .go xyz -218.40 -4352.49 63.95 1
  2. Aggro a Vile Familiar

Expected behavior

Basically when you attack this creature it should approach you and when close enough it should cast the spell Fireball.
Reference video: https://www.youtube.com/watch?v=6A0OlvrNZKg

Suggested Workaround

No response

Crash Log

No response

Core SHA1 Commit Hash

c5e25dc80c0b604c33613f1c562f840f3e9e9b91

Database SHA1 Commit Hash

8911e9f719b383bd984ffe51f531cb4cf67b5347

Operating System

Windows 11 Build 22631.3155

Client Version

2.4.3 (The Burning Crusade)

@Namok Namok added the Info: Needs Replication Issue needs replication before further action. label Mar 11, 2024
@AnonXS
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AnonXS commented Mar 11, 2024

they do but as in your video very irregular, currently at intervalls '15000','40000','35000','45000' ms which might be too much.

/edit or not by what your numbers say, can we discuss this with better data?

@Namok
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Namok commented Mar 11, 2024

Thank you for you comment @AnonXS
I guess the intervalls can be reduced a bit, here is what I get after killing 10 mobs:
1: Cast Fireball at 1:30
2: Cast Fireball at 0:30
3: Cast Fireball at 1:43
4: Cast Fireball at 1:31
5: Cast Fireball at 1:12
6. Cast Fireball at 2:02
7. Cast Fireball at 0:38
8. Cast Fireball at 1:04
9. Cast Fireball at 0:39
10. Cast Fireball at 0:37

Regular fight with a Vile Familiar recorded from my local server: Just recorded a video from my local server: https://youtu.be/Y_-WGJXDeE0

@maikale
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maikale commented Mar 13, 2024

@Namok He's right I have problems

@al3xc1985
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https://youtu.be/K7FOfKOImJ0

This is how it should work,

  1. Once the mob get to melle range he should cast fireball
  2. he has a long cd on his fireball that is why we need to add it to spell list

he will cast like 1 fireball pe fight, cause he doesn't resist to long to your dmg and cd from spellist will help to make it blizzlike

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Labels
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