ckolderup/Splash
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sample config.yml in plugins/Splash/config.yml: -- PLAYER_JOIN: http://localhost/api/player/join PLAYER_QUIT: http://localhost/api/player/quit PLAYER_DEATH: http://localhost/api/player/death -- That's it! Just set up a webapp to handle those requests and you're good. If you're Splashing, maybe you could get soaked? http://github.com/ckolderup/soaked TODO: * some sort of token-based auth * more server events * more information sent in the HTTP request * retry on non-200-level response status codes * periodically sending a player list so soaked can verify its own internal state of who's currently online
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A Bukkit plugin to ping servers when events occur in Minecraft
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