Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature request] Bioware: Damage Compensators select if damage is physical or stun and adjust Physical/Stun Damage Track automatically #5120

Open
Knakriktsur opened this issue Mar 13, 2024 · 0 comments

Comments

@Knakriktsur
Copy link

Is your feature request related to a problem? Please describe.
At the moment when you add Bioware "Damage Compensators" (SR5.p.460) the "PHYSICAL DAMAGE TRACK" and "STUN DAMAGE TRACK" on the print are not adjusted.

Describe the solution you'd like
When you select Bioware Damage Compensators you choose what is works against (Physical, Stun or both) like Physical and Stun under another and a "click box where you can adjust numbers from 0 to 12 (max. lvl of this Bioware)" next to them. Sum of those numbers should not go higher that the lvl of selected Bioware as this is the limit. Those numbers must also be adjustable later if you want to change more to physical or stun and the Damage Tracks should update automatically.

Describe alternatives you've considered
Well there is non I found useful

Additional context
Here is how it could look like. But I`m not 100% sure if i adjusted it right (still new here)
grafik

If you like it, have any question or want to talk about it please feel free to do so :)

@Knakriktsur Knakriktsur changed the title [Feature request] Bioware: Damage Compensators select if damage is physical or stund and adjust Physical/Stun Damage Track automatically [Feature request] Bioware: Damage Compensators select if damage is physical or stun and adjust Physical/Stun Damage Track automatically Mar 13, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant