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[Feature Request] An "Attuned Weapon" Weapon Modification to keep track of attuned weapons. #5078
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My concern with that is while it's doable, you'll have to remove and re-add it when you gain an initiate grade. |
Got almost working. <accessory>
<id>0fcf55fa-afb4-487c-93f2-f41d6fc4e769</id>
<name>Attuned Item</name>
<mount />
<avail>0</avail>
<cost>0</cost>
<source>SG</source>
<page>124</page>
<rating>0</rating>
<accuracy>1</accuracy>
<required>
<oneof>
<spell>Attune Item</spell>
</oneof>
</required>
</accessory> This technically resolves this, but you're required to add the weapon modification a number of times equal to your IG. Obviously that's not ideal. I'm looking into seeing what I have to do to make the bonus pull your IG like how |
Adding Attune Item Improvement to resolve chummer5a#5078
So this works fine.... ish. <!-- Region Attune Item -->
<accessory>
<id>0fcf55fa-afb4-487c-93f2-f41d6fc4e769</id>
<name>Attuned Item: (IG 1)</name>
<mount />
<avail>0</avail>
<cost>0</cost>
<source>SG</source>
<page>124</page>
<accuracy>1</accuracy>
<required>
<allof>
<spell>Attune Item</spell>
<initiategrade>1</initiategrade>
</allof>
</required>
<forbidden>
<oneof>
<initiategrade>2</initiategrade>
</oneof>
</forbidden>
</accessory>
<accessory>
<id>53286bfd-2d55-4bfa-b7d4-6c55d1d2c7bf</id>
<name>Attuned Item: (IG 2)</name>
<mount />
<avail>0</avail>
<cost>0</cost>
<source>SG</source>
<page>124</page>
<accuracy>2</accuracy>
<required>
<allof>
<spell>Attune Item</spell>
<initiategrade>2</initiategrade>
</allof>
</required>
<forbidden>
<oneof>
<initiategrade>3</initiategrade>
</oneof>
</forbidden>
</accessory> It's an obnoxious way to go about it and would require a modification for each IG, but it works. It's just really jank. I'm going to hold off on pushing this until I hear back on if there is a better way to do the bonus. |
I created it for level 1,2 and 3 => you can mix and have every number in grasp without a dozen of attachments |
At that point if you're IG 7 you need to add 3 different attachments as opposed to having just 1. |
Yes, but how many of your players have IG 7? I agree that this is just a band aid due to not being able to dynamically calculate it. But I made the experience that these 3 are mostly enough |
If you don't like the #5084 proposed fix, I invite you to open another pull request to address the issue in a better way. This was the best solution I could come up with since I couldn't have the weapon modifier pull the characters IG, and didn't want to have multiple attachments on the same weapon to apply a bonus. This problem was identified in my above comment, as it required adding 1 additional copy of the modification per IG, which looked pretty dumb and took up a lot of unnecessary space. I would have liked to have set it up so you pick ranks and it gives a bonus based on ranks so you just set the rank to equal your IG, but, that didn't work either. Both what you describe and what I did are basically the same solution, with the only difference being mine goes up higher before you need to add multiple modifications, and mine hides unnecessary modifications in the menu. |
Ah, didnt saw that you already provided a fix. I thought we are discussing possible solutions for this issue. I am totally fine with you adding any number :) I just didnt want to do it myself in my custom files |
Although it is possible to manually keep track of attuned equipment for Adepts/Mystic Adepts, it would be preferable in my opinion to have an "Attuned Item" weapon modification available for all weapons to do so automatically. I am not sure if it would be possible for these attachments to reference the character's initiate grade, but if not, it would be possible to implement as a weapon modification that takes up no slots, is available for all weapons, and has an arbitrarily high maximum rating, adding +1 Accuracy per rating.
If it is possible to reference the character's initiate grade, then it could simply reference that and add that number to Accuracy.
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