Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow limb replacement cyberware to take up multiple limb slots simultaneously and have customizable initial stats #5047

Open
EmmjayXII opened this issue Aug 23, 2023 · 3 comments

Comments

@EmmjayXII
Copy link

EmmjayXII commented Aug 23, 2023

I would like the starting STR/AGI of cyberlimbs to no longer be hardcoded, and for the cyberware [limbslot] parameter to allow a single piece of cyberware to cover multiple different limb slots (e.g. a full body replacement which covers both arms, both legs, the torso, and the skull).

I am currently attempting to help my GM backport 6e cyborgs to 5e, and this feature would significantly reduce the necessary workarounds and manual bookkeeping necessary to do so.

@chummer5a
Copy link
Owner

chummer5a commented Aug 30, 2023

This should be doable now. Try

<minagility>1</minagility>
<minstrength>1</minstrength>
<blocksmounts>wrist,elbow,shoulder,ankle,knee,hip,torso</blocksmounts>

@EmmjayXII
Copy link
Author

As you mentioned on the Discord, it does not yet support having one cyberware item count as more than 1 cyberlimb for averaging.

@EmmjayXII EmmjayXII reopened this Sep 1, 2023
@DelnarErsike
Copy link
Collaborator

image
Does the way liminal body works not already cover this case?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants