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I'm not an expert on the software yet. But it does seem like the rules break down spirits in a particular way.
Firstly in the rules,, spirits have a type (e.g. Man, Shadow, Fae, Demon, etcetera). And a type could have multiple versions. Like the Demon type contains Imp and Gremlin iirc. And Shadow contains Muse and Wraith.
We use types for Ritual Calling, and we use specific spirit variants for Dark Ally.
We need to specify which spirits can be bound by a conjurer. With UMT expansion and such.
We need to allow the number of optional powers to vary depending on the summoner.
It is doable, but it seems like spirits are currently put in in a way that doesn't reflect the basics.
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I'm not an expert on the software yet. But it does seem like the rules break down spirits in a particular way.
Firstly in the rules,, spirits have a type (e.g. Man, Shadow, Fae, Demon, etcetera). And a type could have multiple versions. Like the Demon type contains Imp and Gremlin iirc. And Shadow contains Muse and Wraith.
We use types for Ritual Calling, and we use specific spirit variants for Dark Ally.
We need to specify which spirits can be bound by a conjurer. With UMT expansion and such.
We need to allow the number of optional powers to vary depending on the summoner.
It is doable, but it seems like spirits are currently put in in a way that doesn't reflect the basics.
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