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I'm using the rust API to export a mesh and armature. The BlenderMesh.armature_name() output is: "armature":"PS1 Boy"
BlenderMesh.armature_name()
"armature":"PS1 Boy"
The keys on Result<HashMap<&str, &BlenderArmature> structure look like: {"Boy.001": BlenderArmature { name: "PS1 Boy.001",.
Result<HashMap<&str, &BlenderArmature>
{"Boy.001": BlenderArmature { name: "PS1 Boy.001",
These don't match what i'm seeing in the blender file. Seems there is a .001 appended?
.001
The text was updated successfully, but these errors were encountered:
Yeah sorry.
Right now the export process duplicates your armature before transforming and then exporting it.
https://github.com/chinedufn/landon/blob/master/crates/iks-to-fks/convert-ik-to-fk.py#L86-L93
Blender automatically appends a .001 to the names of the duplicated armatures.
So in your exported data you're seeing the names of that duplicated armature, not your original one.
It'd be nice to have the landon solve for this (perhaps by renaming the duplicated names back to the originals or something..)
landon
But as a quick hack you can just trim the .001 from the names.
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I'm using the rust API to export a mesh and armature. The
BlenderMesh.armature_name()
output is:"armature":"PS1 Boy"
The keys on
Result<HashMap<&str, &BlenderArmature>
structure look like:{"Boy.001": BlenderArmature { name: "PS1 Boy.001",
.These don't match what i'm seeing in the blender file. Seems there is a
.001
appended?The text was updated successfully, but these errors were encountered: