/
Transition.cpp
185 lines (163 loc) · 4.42 KB
/
Transition.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
#include "Transition.h"
Transition::Transition(void)
{
}
Transition::~Transition(void)
{
}
void Transition::GameInit(Display *display)
{
nextState = TRANSITION;
timer = 0;
wipetimer = 0;
howlong= 0.5;
i_pixelate = new Surface(240,320);
}
void Transition::GameEnd()
{
}
void Transition::GameLoop(Display *display)
{
Render(display);
timer += shared->delta_time;
if (timer > howlong) {
timer = 0;
wipetimer = 0;
shared->gamestate = shared->nextstate;
}
}
void Transition::Render(Display *display) {
switch (shared->transitiontype) {
case WIPEDOWN:
WipeDown(display);
break;
case WIPEUP:
WipeUp(display);
break;
case WIPERIGHT:
WipeRight(display);
break;
case WIPELEFT:
WipeLeft(display);
break;
case MOVERIGHT:
MoveRight(display);
break;
case MOVELEFT:
MoveLeft(display);
break;
case MOVEUP:
MoveUp(display);
break;
case MOVEDOWN:
MoveDown(display);
break;
case FADE:
Fade(display);
break;
case BLEND:
Blend(display);
break;
case PIXELATION:
Pixelation(display);
break;
}
}
void Transition::MoveRight(Display *display) {
display->Blit((int)((timer/howlong)*240)-240,0,shared->after);
display->Blit((int)((timer/howlong)*240),0,shared->before);
}
void Transition::MoveDown(Display *display) {
display->Blit(0,(int)((timer/howlong)*320)-320,shared->after);
display->Blit(0,(int)((timer/howlong)*320),shared->before);
}
void Transition::MoveLeft(Display *display) {
display->Blit((int)((timer/howlong)*240)*-1+240,0,shared->after);
display->Blit((int)((timer/howlong)*240)*-1,0,shared->before);
}
void Transition::MoveUp(Display *display) {
display->Blit(0,(int)((timer/howlong)*320)*-1+320,shared->after);
display->Blit(0,(int)((timer/howlong)*320)*-1,shared->before);
}
void Transition::WipeDown(Display *display) {
display->Blit(0,0,shared->after);
display->Blit(0,(int)((timer/howlong)*320),shared->before);
}
void Transition::WipeUp(Display *display) {
display->Blit(0,0,shared->after);
display->Blit(0,(int)((timer/howlong)*320)*-1,shared->before);
}
void Transition::WipeRight(Display *display) {
display->Blit(0,0,shared->after);
display->Blit((int)((timer/howlong)*240),0,shared->before);
}
void Transition::WipeLeft(Display *display) {
display->Blit(0,0,shared->after);
display->Blit((int)((timer/howlong)*240)*-1,0,shared->before);
}
void Transition::Fade(Display *display) {
if ((timer/howlong)*255 > 128) {
display->SetBlending((PHAL::uint8_t)(((timer/howlong)*255)*2));
display->Blit(0,0,shared->after);
} else {
display->SetBlending((PHAL::uint8_t)(255-((timer/howlong)*255)*2));
display->Blit(0,0,shared->before);
}
display->SetBlending(255);
}
void Transition::Blend(Display *display) {
display->SetBlending((PHAL::uint8_t)((timer/howlong)*255));
display->Blit(0,0,shared->after);
display->SetBlending((PHAL::uint8_t)(255-((timer/howlong)*255)));
display->Blit(0,0,shared->before);
display->SetBlending(255);
}
void Transition::Pixelation(Display *display) {
if (timer/howlong < 0.1)
display->Blit(0,0,Pixelate(display,shared->before,128));
else if (timer/howlong < 0.2)
display->Blit(0,0,Pixelate(display,shared->before,64));
else if (timer/howlong < 0.3)
display->Blit(0,0,Pixelate(display,shared->before,32));
else if (timer/howlong < 0.4)
display->Blit(0,0,Pixelate(display,shared->before,16));
else if (timer/howlong < 0.5)
display->Blit(0,0,Pixelate(display,shared->after,16));
else if (timer/howlong < 0.6)
display->Blit(0,0,Pixelate(display,shared->after,32));
else if (timer/howlong < 0.7)
display->Blit(0,0,Pixelate(display,shared->after,64));
else if (timer/howlong < 0.8)
display->Blit(0,0,Pixelate(display,shared->after,128));
}
void Transition::StylusDown( Point stylus )
{
}
void Transition::StylusUp( Point stylus )
{
}
void Transition::StylusMove( Point stylus )
{
}
Surface *Transition::Pixelate(Display *display,Surface *surface, int size) {
int i, j;
display->SetRenderTarget(surface);
Frog::Surface::LockInfo lockinfo;
surface->Lock(lockinfo,NULL,NULL);
for ( i = 0; i < 320; i+=320/size)
for (j = 0; j < 240; j+=240/size) {
display->FillRect(j,i,j+240/size,i+320/size,lockinfo.pixels[j + (240*i)]);
}
surface->Unlock();
display->SetRenderTarget(NULL);
return surface;
}
/*Frog::Surface::LockInfo lockinfo;
surface->Lock(lockinfo,NULL,NULL);
lockinfo.pixels[j + (240*i)] = Color(255,0,255);
surface->Unlock();
*/
void Transition::FinishAnimation() {
}
void Transition::StartAnimation() {
}