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Joggle.h
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Joggle.h
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#pragma once
#include "module.h"
#include "Scrollbar.h"
#include "Button.h"
#define BOX_SIZE 6
#define MIN_WORD_LEN 3
#define MAX_WORD_LEN 7
#define NOT_SEEN 0
#define SEEN 1
#define DICT_SIZE 81000
#define FOUND_SIZE 1000
enum JoggleState { JOGGLEGAME, RESULTS, READYSETGO, ROUNDOVER, FINALRESULTS, SMALLMENU, INITIATEGAME };
class Joggle :
public Module
{
char init;
float showAnswerX, showAnswerY, showAnswerTime;
TCHAR showAnswer[30];
int newHighscore, newPercentScore;
bool smallmenuOn;
bool soundOn;
float smallmenuY;
int longestword; int highestscoringword; int wordsFound, wordsTotal; float percentFound;
TCHAR longestwordtext[10]; TCHAR highestscoringwordtext[10];
//bool newgame;
float roundoverY;
float roundover;
float nextroundY;
bool flipnextround;
char fliproundover;
float speedroundover;
Surface *temp;
float clockmover;
JoggleState state;
int words;
char animating;
float animate;
int seconds, minutes;
char pointsgrid[6][6];
char gridarrows[6][6];
char grid[6][6];
float picked[6][6];
Frog::Point last_picked;
Frog::Point undo[36];
Frog::Rect arrows[8];
Surface *i_background2, *i_background, *i_square,*i_smallletters[26],*i_highlighted[26], *i_letters[26],
*i_round1, *i_round2, *i_round4, *i_doubleword, *i_tripleword, *i_letterpicked,
*i_aarrows, *i_rgbarrows, *i_aroundheader[3], *i_rgbroundheader[3], *i_results, *i_aroundover, *i_rgbroundover
, *i_resultsHeader[4], *i_anextround, *i_anextrounddown,
*i_finalresults, *i_rgbsmallmenu, *i_asmallmenu, *i_smallmenu, *i_smallmenu2;
Scrollbar *scrollbar, *resultsscrollbar;
Button *b_enter, *b_clear, *b_menu, *b_nextround, *b_tofinalresults, *b_backtomainmenu;
int cursor, undocursor;
TCHAR name[36];
char what_round;
float boardy;
TCHAR *playerfound[FOUND_SIZE];
TCHAR *found[FOUND_SIZE];
TCHAR *points[FOUND_SIZE];
TCHAR *realpoints[FOUND_SIZE];
bool founded[FOUND_SIZE];
int totalpoints;
int roundpoints[3];
int num_bigwords;
int num_words, num_found, player_num_found;
char letters[6][6];
int graph[6][6];
TCHAR choices[MAX_WORD_LEN+1];
TCHAR dict[DICT_SIZE][8];
char test[26][26][26][26];
bool round[3][6][6];
public:
Joggle(void);
public:
~Joggle(void);
void Animate();
void InitiateGame();
virtual void GameInit(Display *display);
virtual void GameEnd();
virtual void GameLoop(Display *display);
virtual void Render(Display *display);
void RenderResults(Display *display);
void RenderGame(Display *display);
virtual void StartAnimation();
virtual void FinishAnimation();
void Input();
bool MoveClock();
void try_print(TCHAR *word);
void output(int depth);
void dfs(int x, int y, int depth);
void CheckWordFound();
char ConnectedHow(char a, char b, char c, char d);
void CalculateResults();
void StylusDown(Frog::Point stylus);
void StylusMove(Frog::Point stylus);
};