/
stickyblocks.as
1885 lines (1727 loc) · 59.3 KB
/
stickyblocks.as
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package
{
import com.senocular.utils.KeyObject;
import com.hexagonstar.util.debug.Debug;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.filters.BlurFilter;
import flash.filters.ColorMatrixFilter;
import flash.geom.Point;
import flash.geom.ColorTransform;
import flash.display.BlendMode;
import flash.events.MouseEvent;
import de.polygonal.ds.*;
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.display.Graphics;
import flash.ui.Keyboard;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.geom.Rectangle;
import flash.net.SharedObject;
import flash.display.Loader;
import com.jxl.util.LoaderQueue;
import flash.net.URLRequest;
import com.jxl.battlefield.model.MDArray;
import com.jxl.battlefield.view.CharacterSprite;
import com.jxl.diesel.view.core.BitmapSprite;
import com.jxl.battlefield.view.DefaultTileMap;
import com.jxl.battlefield.view.SpriteMap;
import com.jxl.battlefield.view.WalkableMap;
import com.jxl.diesel.view.core.BitmapSpriteDisplayObject;
import flash.display.BitmapData;
import flash.display.Bitmap;
import Image;
import flash.display.BitmapDataChannel;
import flash.utils.ByteArray;
import flash.media.Sound;
import flash.text.Font;
import flash.text.*;
import flash.filters.*;
import mx.core.SoundAsset;
import flash.geom.Matrix;
import zeuslabs.particles.*;
import flash.net.*;
//[Frame(factoryClass="Preloader")]
[SWF( backgroundColor='0x121212', frameRate='35', width='320', height='240')]
public dynamic class stickyblocks extends Sprite
{
private var glow:GlowFilter;
[Embed(source="Leaves.swf",symbol="greenleaf")]
public static var GreenLeaf:Class;
[Embed(source="Leaves.swf",symbol="brownleaf")]
public static var BrownLeaf:Class;
private var clone:BitmapData;
private var system:ParticleSystem;
private var swap_counter:int = 0;
// constants
private const TITLESCREEN:int = 0;
private const LEVELSELECT:int = 1;
private const GAME:int = 2;
private const INSTRUCTIONS:int = 3;
private const CREDITS:int = 4;
private const TRANSITION:int = 5;
private var transitionOverride:Boolean = false;
private var fps:FPS;
private var realTimer:Timer;
private var moves:int = 0;
private var showTimerExpiredScreen:int = 0;
var gameplayBackgroundBitmap:Bitmap;
var gameplayBackgroundSprite:BitmapSprite;
[Embed(source="art/click.mp3")]
public var c_click:Class;
[Embed(source="art/click2.mp3")]
public var c_click2:Class;
[Embed(source="art/winner.mp3")]
public var c_winner:Class;
[Embed(source="levels.dat", mimeType="application/octet-stream")]
public var b_map:Class;
[Embed(source="art/controls.png")]
public var c_controls:Class;
[Embed(source="art/cube.png")]
public var c_cube:Class;
[Embed(source="art/smallcube.png")]
public var c_smallcube:Class;
[Embed(source="art/blocks.png")]
public var c_blocks:Class;
[Embed(source="art/blocks2.png")]
public var c_blocks2:Class;
//[Embed(source="art/gameplay.png")]
//public var c_gameplayBackground:Class;
[Embed(source="art/grass2.png")]
public var c_levelselectBackground:Class;
//[Embed(source="art/titlescreen.png")]
//public var c_titlescreen:Class;
//[Embed(source="art/levels1.png")]
//public var c_levels1:Class;
//[Embed(source="art/levels2.png")]
//public var c_levels2:Class;
//[Embed(source="art/levels3.png")]
//public var c_levels3:Class;
//[Embed(source="art/levels4.png")]
//public var c_levels4:Class;
[Embed(source="art/leftarrow.png")]
public var c_leftarrow:Class;
[Embed(source="art/leftarrowdown.png")]
public var c_leftarrowdown:Class;
//[Embed(source="art/credits.png")]
//public var c_credits:Class;
//[Embed(source="art/creditsdown.png")]
//public var c_creditsdown:Class;
//[Embed(source="art/quit.png")]
//public var c_quit:Class;
//[Embed(source="art/quitdown.png")]
//public var c_quitdown:Class;
[Embed(source="art/rightarrow.png")]
public var c_rightarrow:Class;
[Embed(source="art/rightarrowdown.png")]
public var c_rightarrowdown:Class;
[Embed(source="art/backtotitlescreendown.png")]
public var c_backtotitlescreendown:Class;
[Embed(source="art/backtotitlescreen.png")]
public var c_backtotitlescreen:Class;
[Embed(source="art/nextlevel.png")]
public var c_nextlevel:Class;
[Embed(source="art/nextleveldown.png")]
public var c_nextleveldown:Class;
[Embed(source="art/start.png")]
public var c_start:Class;
[Embed(source="art/startdown.png")]
public var c_startdown:Class;
//[Embed(source="art/instructions.png")]
//public var c_instructions:Class;
[Embed(source="art/startgame.png")]
public var c_startgame:Class;
[Embed(source="art/startgamedown.png")]
public var c_startgamedown:Class;
[Embed(source="art/undo.png")]
public var c_undo:Class;
[Embed(source="art/undodown.png")]
public var c_undodown:Class;
[Embed(source="art/reset.png")]
public var c_reset:Class;
[Embed(source="art/resetdown.png")]
public var c_resetdown:Class;
[Embed(source="art/binstructions.png")]
public var c_binstructions:Class;
[Embed(source="art/binstructionsdown.png")]
public var c_binstructionsdown:Class;
[Embed(source="art/control1.png")]
public var c_control1:Class;
[Embed(source="art/control2.png")]
public var c_control2:Class;
[Embed(source="art/font.ttf", fontName="Cooper")]
public var font:String;
[Embed(source="art/casper.ttf", fontName="Casper")]
public var font2:String;
[Embed(source="art/arrowkeys.png")]
public var c_arrowkeys:Class;
[Embed(source="art/arrow.png")]
public var c_arrow:Class;
public var key:KeyObject = new KeyObject(stage);
private var font_format2:TextFormat;
private var ff:TextFormat;
private var txt2:TextField;
private var t_thanksforplaying:TextField;
private var t_jellyblocks:TextField;
private var congratsArray:Array;
private var transitionCounter:int = 0;
private var t_instructions:TextField;
private var f_font2:Font;
private var t_goal:TextField;
private var t_control:TextField;
private var t_creditsText:TextField;
private var t_same:TextField;
private var font_format:TextFormat;
private var txt:TextField;
private var t_progress:TextField;
private var t_credits:TextField;
private var t_levelselect:TextField;
private var clickSound:Sound;
private var winnerSound:Sound;
private var click2Sound:Sound;
private var f_font:Font;
private var t_solvedpuzzle:TextField;
private var t_level:TextField;
private var t_level2:TextField;
private var t_jellyblockscom:TextField;
private var mySo:SharedObject;
private var b_backtotitlescreen:MyButton;
private var b_leftarrow:MyButton;
private var b_rightarrow:MyButton;
private var b_start:MyButton;
private var b_undoButton:MyButton;
private var b_resetButton:MyButton;
private var b_startgame:MyButton;
private var b_instructions:MyButton;
// private var b_quit:MyButton;
private var b_nextlevel:MyButton;
//private var b_credits:MyButton;
private var i_control1:Image;
private var i_control2:Image;
// images
private var i_controls:Image;
private var i_blocks:Image;
private var i_blocks2:Image;
private var i_gameplaybackground:Image;
//private var i_titlescreen:Image;
private var i_levelselectbackground:Image;
private var i_levels1:Image
private var i_levels2:Image
private var i_levels3:Image
private var i_levels4:Image
private var i_cube:Image;
private var i_arrowkeys:Image;
private var i_smallcube:Image;
private var i_arrow:Image;
private var levelPreview:int = 0;
private var mouseDown: Boolean;
var bsdo:BitmapSpriteDisplayObject;
private var timer:int = 0;
private var t_timerText:TextField;
private var t_timerExpired:TextField;
private var completePuzzleSequence:int = 0;
private var gamestate:int;
private var congratsMovement:Array;
//mouse
private var mousex:int;
private var mousey:int;
private var clone2:BitmapSpriteDisplayObject;
// levels
private var levels:Array3;
private var undoBackup:Array3;
private var currentLevel:int = 0;
private var levelselectedx:int = 0;
private var levelselectedy:int = 0;
//what does this do? keep track of level data
private var leveltagged:Array2;
private var level:Array2;
private var transitionlevel:Array2;
private var completedLevels:Array;
//input keys
private var keyF1Pressed:Boolean = false;
private var keyF1Toggle:Boolean = false;
private var keyF2Pressed:Boolean = false;
private var keyF2Toggle:Boolean = false;
private var keyF3Pressed:Boolean = false;
private var keyF3Toggle:Boolean = false;
private var keyF4Pressed:Boolean = false;
private var keyF4Toggle:Boolean = false;
private var keyUpPressed:Boolean = false;
private var keyUpToggle:Boolean = false;
private var keyDownPressed:Boolean = false;
private var keyDownToggle:Boolean = false;
private var keyRightPressed:Boolean = false;
private var keyRightToggle:Boolean = false;
private var keyLeftPressed:Boolean = false;
private var keyLeftToggle:Boolean = false;
private var keyRPressed:Boolean = false;
private var keyRToggle:Boolean = false;
private var keyUPressed:Boolean = false;
private var keyUToggle:Boolean = false;
private var keyEnterPressed:Boolean = false;
private var keyEnterToggle:Boolean = false;
private var mousePressed:Boolean = false;
private var mouseToggle:Boolean = false;
private var keyCounter:int = 0;
private var beforeState:int;
private var afterState:int;
// filters
private var bevel:BevelFilter = new BevelFilter(4, 45, 0x99CCFF, 1, 0x003399, 1, 10, 10, 2, 3);
//private var colorfilter:ColorMatrixFilter = new ColorMatrixFilter(new Matrix(
// is puzzle completed
private var completePuzzle:Boolean = false;
private var timerExpired:Boolean = false;
private const WIDTH: int = 640;
private const HEIGHT: int = 480;
private const ORIGIN: Point = new Point();
//-- APPEARANCE
private const EXPLOSION_BLUR_STRENGTH: int = 2;
private const EXPLOSION_BLUR_QUALITY: int = 1;
private var blur: BlurFilter;
private var buffer: BitmapData;
private var output: BitmapData;
private var temp:BitmapData;
private var explosions: Array;
private var fireColors: Array;
private var whichColor:int = 0;
private var keysDown:Array = new Array();
function addKey(e:KeyboardEvent):void {
keysDown[e.keyCode] = true;
}
function removeKey(e:KeyboardEvent):void {
keysDown[e.keyCode] = false;
}
// here's how you'd implement it:
var t:Timer = new Timer(25);
function tick(e:TimerEvent):void {
// old way- if (Key.isDown(Key.RIGHT)) {
if (keysDown[Keyboard.RIGHT]) {
trace("right key is down!");
}
// etc.
}
public function CreditsRender(bsdo:BitmapSpriteDisplayObject) {
b_backtotitlescreen.Show();
bsdo.bitmapData.copyPixels(i_levelselectbackground.bitmap.bitmapData, new Rectangle(0,0,320,240),new Point(0,0),null,null,null);
t_credits.visible = true;
t_creditsText.visible = true;
}
public function Credits() {
CreditsRender(bsdo);
if (b_backtotitlescreen.isClicked()) {
b_backtotitlescreen.Hide();
t_credits.visible = false;
gamestate = TITLESCREEN;
t_creditsText.visible = false;
return;
}
}
public function InstructionsRender(bsdo:BitmapSpriteDisplayObject) {
bsdo.bitmapData.copyPixels(i_levelselectbackground.bitmap.bitmapData, new Rectangle(0,0,320,240),new Point(0,0),null,null,null);
bsdo.bitmapData.copyPixels(i_arrowkeys.getBitmap().bitmapData,new Rectangle(0,0,110,74),new Point(200,120),null,new Point(0,0),1);
bsdo.bitmapData.copyPixels(i_arrow.getBitmap().bitmapData,new Rectangle(0,0,40,18),new Point(131,57),null,new Point(0,0),1);
bsdo.bitmapData.copyPixels(i_arrow.getBitmap().bitmapData,new Rectangle(0,0,40,18),new Point(131,192),null,new Point(0,0),1);
if (swap_counter <= 40) {
bsdo.bitmapData.copyPixels(i_control1.bitmap.bitmapData, new Rectangle(0,0,49,49),new Point(140,115),null,null,null);
bsdo.bitmapData.colorTransform(new Rectangle(200,138,18,18),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
else {
bsdo.bitmapData.copyPixels(i_control2.bitmap.bitmapData, new Rectangle(0,0,49,49),new Point(140,115),null,null,null);
bsdo.bitmapData.colorTransform(new Rectangle(200+36,138,18,18),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (swap_counter == 80)
swap_counter = 0;
swap_counter++;
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(108,36,12,12),new Point(85,53),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(36,36,12,12),new Point(85+12,53),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(72,36,12,12),new Point(85+12+12,53),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(36,36,12,12),new Point(85,53+12),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(72,36,12,12),new Point(85+12,53+12),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(108,36,12,12),new Point(85+24,53+12),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(84,48,24,12),new Point(190,50),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(120,36,12,12),new Point(190+12,50+12),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(120+12,36,12,12),new Point(190+12,50+12+12),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(48,36,12,12),new Point(190+12+12,50),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(48+12,36,12,12),new Point(190+12+12,50+12),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(72,36,12,12),new Point(88,185),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(72,36,12,12),new Point(112,185),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(84,48,24,12),new Point(190,185),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(108,36,12,12),new Point(190,185+18),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(36,36,12,12),new Point(190+12,185+18),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(108,36,12,12),new Point(87,185+17),null,new Point(0,0),0);
bsdo.bitmapData.copyPixels(i_blocks.getBitmap().bitmapData,new Rectangle(36,36,12,12),new Point(87+25,185+17),null,new Point(0,0),0);
b_backtotitlescreen.Show();
t_control.visible = true;
t_goal.visible = true;
t_same.visible = true;
t_instructions.visible = true;
}
public function Instructions() {
InstructionsRender(bsdo);
//// input ////
Input();
if (b_backtotitlescreen.isClicked() || keyF1Toggle) {
gamestate = TITLESCREEN;
t_control.visible = false;
t_goal.visible = false;
t_same.visible = false;
t_instructions.visible = false;
b_backtotitlescreen.Hide();
}
/// game code ///
}
public function TitlescreenRender(bsdo:BitmapSpriteDisplayObject) {
t_jellyblockscom.visible = true;
b_instructions.Show();
b_startgame.Show();
//b_credits.Show();
txt.visible = true;
bsdo.bitmapData.copyPixels(i_levelselectbackground.bitmap.bitmapData, new Rectangle(0,0,320,240),new Point(0,0),null,null,null);
bsdo.bitmapData.copyPixels(i_cube.bitmap.bitmapData, new Rectangle(0,0,92,95),new Point(132,108),null,null,true);
}
public function Titlescreen() {
//// input ////
Input();
//goto instructions
if (b_instructions.isClicked() || keyF4Toggle) {
gamestate = INSTRUCTIONS;
b_instructions.Hide();
b_startgame.Hide();
txt.visible = false;
b_instructions.Hide();
b_startgame.Hide();
//b_credits.Hide();
return;
}
//goto levelselect (MODIFIED: GOTO GAME)
if (b_startgame.isClicked() || keyF2Toggle) {
// load first level
for (var i:int = 0; i < 18; i++) {
for (var j:int = 0; j < 18; j++) {
level.set(i,j,levels.get(0,i,j));
}
}
i_levelselectbackground.move(0,0);
currentLevel = 0;
gamestate = GAME;
txt.visible = false;
b_instructions.Hide();
b_startgame.Hide();
//b_credits.Hide();
timer = 120;
showTimerExpiredScreen = 3;
timerExpired = false;
return;
}
if (mouseToggle && this.mouseX > t_jellyblockscom.x && this.mouseY > t_jellyblockscom.y &&
this.mouseX < t_jellyblockscom.x + 146 && this.mouseY < t_jellyblockscom.y + 13)
callLink();
/// game code ///
TitlescreenRender(bsdo);
}
public function LevelSelectRender(bsdo:BitmapSpriteDisplayObject) {
t_level.text = "Level " + new int(25*levelPreview + levelselectedx + 5*levelselectedy + 1);
t_level.filters = [glow];
t_level.visible = true;
t_progress.visible = true;
t_levelselect.visible = true;
b_backtotitlescreen.Show();
b_start.Show();
bsdo.bitmapData.copyPixels(i_levelselectbackground.bitmap.bitmapData,new Rectangle(0,0,320,240),new Point(0,0),null,null,null);
if (mouseToggle && mouseX > 192 && mouseX < 192 + 256 && mouseY > 112 && mouseY < 112 + 256) {
var xselect:int = (mouseX - 192) / 51;
var yselect:int = (mouseY - 112) / 51;
levelselectedx = xselect;
levelselectedy = yselect;
}
bsdo.bitmapData.fillRect(new Rectangle(190 + levelselectedx*52,110 + levelselectedy*52,52,52),0xffff0000);
switch (levelPreview) {
case 0:
bsdo.bitmapData.copyPixels(i_levels1.bitmap.bitmapData,new Rectangle(0,0,258,258),new Point(191,111),null,null,true);
break;
case 1:
bsdo.bitmapData.copyPixels(i_levels2.bitmap.bitmapData,new Rectangle(0,0,258,258),new Point(191,111),null,null,true);
break;
case 2:
bsdo.bitmapData.copyPixels(i_levels3.bitmap.bitmapData,new Rectangle(0,0,258,258),new Point(191,111),null,null,true);
break;
case 3:
bsdo.bitmapData.copyPixels(i_levels4.bitmap.bitmapData,new Rectangle(0,0,258,258),new Point(191,111),null,null,true);
break;
}
for (var i:int = 0; i < 5; i++) {
for (var j:int = 0; j < 5; j++) {
//var whatLevel =
if (!completedLevels[i + j*5 + 25*levelPreview])
bsdo.bitmapData.colorTransform(new Rectangle(192 + i*52,112 + j*52,48,48),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
}
}
public function LevelSelect() {
Input();
LevelSelectRender(bsdo);
if (b_start.isClicked()) {
t_progress.visible = false;
completePuzzle = false;
timerExpired = false;
if (!completedLevels[levelselectedx + levelselectedy * 5 + levelPreview*25])
return;
// reset undo
completePuzzleSequence = 0;
moves = 0;
t_levelselect.visible = false;
gamestate = GAME;
i_levelselectbackground.move(-900,-900);
b_start.Hide();
b_leftarrow.Hide();
b_rightarrow.Hide();
b_backtotitlescreen.Hide();
currentLevel = 25*levelPreview + levelselectedx + 5*levelselectedy;
// load first level
for (var i:int = 0; i < 18; i++) {
for (var j:int = 0; j < 18; j++) {
level.set(i,j,levels.get(0,i,j));
}
}
return;
}
if (b_backtotitlescreen.isClicked()) {
t_progress.visible = false;
t_levelselect.visible = false;
gamestate = TITLESCREEN;
//i_titlescreen.move(0,0);
i_levelselectbackground.move(-900,-900);
b_start.Hide();
b_leftarrow.Hide();
b_rightarrow.Hide();
b_backtotitlescreen.Hide();
system.visible = false;
return;
}
if (b_leftarrow.isClicked()) {
levelPreview--;
}
if (b_rightarrow.isClicked()) {
levelPreview++;
}
if (levelPreview == 0) {
b_leftarrow.Hide();
} else {
b_leftarrow.Show();
}
if (levelPreview == 3) {
b_rightarrow.Hide();
} else {
b_rightarrow.Show();
}
}
public function Input() {
//Debug.trace(keyCounter);
if (keyCounter > 15) {
keyCounter = 0;
keyUpPressed = keyDownPressed = keyLeftPressed = keyRightPressed = false;
}
keyEnterToggle = false;
if (keysDown[Keyboard.ENTER]) {
if (!keyEnterPressed)
keyEnterToggle = keyEnterPressed = true;
} else
keyEnterPressed = false;
keyUToggle = false;
if (keysDown[85]) {
if (!keyUPressed)
keyUToggle = keyUPressed = true;
} else
keyUPressed = false;
keyF1Toggle = false;
if (keysDown[112]) {
if (!keyF1Pressed)
keyF1Toggle = keyF1Pressed = true;
} else
keyF1Pressed = false;
keyF2Toggle = false;
if (keysDown[113]) {
if (!keyF2Pressed)
keyF2Toggle = keyF2Pressed = true;
} else
keyF2Pressed = false;
keyF3Toggle = false;
if (keysDown[114]) {
if (!keyF3Pressed)
keyF3Toggle = keyF3Pressed = true;
} else
keyF3Pressed = false;
keyF4Toggle = false;
if (keysDown[115]) {
if (!keyF4Pressed)
keyF4Toggle = keyF4Pressed = true;
} else
keyF4Pressed = false;
keyRToggle = false;
if (keysDown[82]) {
if (!keyRPressed)
keyRToggle = keyRPressed = true;
} else
keyRPressed = false;
keyUpToggle = false;
if (keysDown[Keyboard.UP]) {
keyCounter++;
if (!keyUpPressed) {
keyUpToggle = keyUpPressed = true;
}
} else {
keyUpPressed = false;
}
if (key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN) || key.isDown(Keyboard.LEFT) || key.isDown(Keyboard.RIGHT)) {
} else {
keyCounter = 0;
}
keyDownToggle = false;
if (key.isDown(Keyboard.DOWN)) {
keyCounter++;
if (!keyDownPressed)
keyDownToggle = keyDownPressed = true;
} else {
keyDownPressed = false;
}
keyLeftToggle = false;
if (key.isDown(Keyboard.LEFT)) {
keyCounter++;
if (!keyLeftPressed) {
keyLeftToggle = keyLeftPressed = true;
}
} else {
keyLeftPressed = false;
}
keyRightToggle = false;
if (key.isDown(Keyboard.RIGHT)) {
keyCounter++;
if (!keyRightPressed)
keyRightToggle = keyRightPressed = true;
} else {
keyRightPressed = false;
}
mouseToggle = false;
if (mouseDown) {
if (!mousePressed)
mouseToggle = mousePressed = true;
} else
mousePressed = false;
}
public function GameplayRender(bsdo:BitmapSpriteDisplayObject) {
t_level2.text = "Level " + new int(currentLevel + 1);
t_level2.filters = [glow];
t_level2.visible = true;
t_timerText.visible = true;
if (timer <= 0) {
t_timerText.text = "";
timerExpired = true;
//gamestate = TITLESCREEN;
//return;
}
else {
if (timer %60 <= 9) {
t_timerText.text = "Timer\n" + Math.floor((timer / 60 )).toString() + ":0" + (timer % 60 ).toString();
} else {
t_timerText.text = "Timer\n" + Math.floor((timer / 60 )).toString() + ":" + (timer % 60 ).toString();
}
}
if (timerExpired) {
t_timerExpired.visible = true;
}
//t_jellyblocks.visible = true;
//b_quit.Show();
b_undoButton.Show();
b_resetButton.Show();
bsdo.bitmapData.copyPixels(i_levelselectbackground.bitmap.bitmapData,new Rectangle(0,0,320,240),new Point(0,0),null,null,null);
bsdo.bitmapData.fillRect(new Rectangle(0,0,199,199),0);
var square:BitmapData = new BitmapData(12,12,false,0);
for (var i:int = 1; i < 17 ; i++)
for (var j:int = 1; j < 17 ; j++) {
var rect:Rectangle = new Rectangle();
var color:int = level.get(i,j);
var lcolor:int = level.get(i-1,j);
var rcolor:int = level.get(i+1,j);
var bcolor:int = level.get(i,j+1);
var tcolor:int = level.get(i,j-1);
rect = getColorToRect(color,lcolor != color,rcolor != color,bcolor != color,tcolor != color);
if (color != 0)
bsdo.bitmapData.copyPixels(i_blocks2.getBitmap().bitmapData,rect,new Point(i*15-15,j*15-15),null,new Point(0,0),0);
else if ((i + j) % 2== 0)
bsdo.bitmapData.copyPixels(i_blocks2.getBitmap().bitmapData,new Rectangle(15,75,15,15),new Point(i*15-15,j*15-15),null,new Point(0,0),0);
else
bsdo.bitmapData.copyPixels(i_blocks2.getBitmap().bitmapData,new Rectangle(30,75,15,15),new Point(i*15-15,j*15-15),null,new Point(0,0),0);
}
bsdo.bitmapData.copyPixels(i_controls.bitmap.bitmapData, new Rectangle(0,0,155,236),new Point(468,207),null,null,false);
/// game code ///
if (completePuzzle) {
t_timerText.text = "";
// finished game
if (currentLevel == 99) {
t_thanksforplaying.visible = true;
}
bsdo.bitmapData.colorTransform(bsdo.bitmapData.rect,new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
t_jellyblocks.visible = false;
t_level2.visible = false;
if (currentLevel != 99)
b_nextlevel.Show();
b_undoButton.Hide();
b_resetButton.Hide();
t_solvedpuzzle.visible = true;
system.visible = true;
//bsdo.bitmapData.fillRect(new Rectangle(190 + levelselectedx*52,110 + levelselectedy*52,52,52),0xff00ffff);
for (var i:int = 0; i < 18;i++) {
congratsArray[i].visible = true;
if (congratsArray[i].y == 63)
congratsMovement[i] = true;
if (congratsArray[i].y == 37)
congratsMovement[i] = false;
if (!congratsMovement[i])
congratsArray[i].y+=1;
else
congratsArray[i].y-=1;
}
if (keyF4Toggle || b_nextlevel.isClicked() || (keyEnterToggle && currentLevel != 99)) {
transitionOverride = true;
completePuzzleSequence = 0;
completePuzzle = false;
timerExpired = false;
showTimerExpiredScreen = 3;
// reset undo
b_nextlevel.Hide();
system.visible = false;
for (var i:int = 0; i < 18;i++)
congratsArray[i].visible = false;
t_solvedpuzzle.visible = false;
moves = 0;
currentLevel++;
timer = 120;
// load level
for (var i:int = 0; i < 18; i++) {
for (var j:int = 0; j < 18; j++) {
level.set(i,j,levels.get(currentLevel,i,j));
}
}
return;
}
}
if (completePuzzleSequence == 0)
checkCompleted();
if (completePuzzleSequence > 0 && completePuzzleSequence < 25) {
var fade:Number = 1 - 0.7 * (completePuzzleSequence / 25);
bsdo.bitmapData.colorTransform(bsdo.bitmapData.rect,new ColorTransform(fade,fade,fade,1,0,0,0,0));
completePuzzleSequence++;
t_solvedpuzzle.visible = true;
t_solvedpuzzle.x = 87 * (completePuzzleSequence/25)*1.0;
}
if (completePuzzleSequence == 25) {
completePuzzleSequence= 26;
if (currentLevel != 99) {
completedLevels[currentLevel+1] = true;
mySo.data.completed = completedLevels;
mySo.flush();
}
completePuzzle = true;
}
}
public function TimerExpired() {
}
public function Gameplay() {
/// render ///
GameplayRender(bsdo);
//// input ////
if (showTimerExpiredScreen > 0 && timerExpired)
return;
if (showTimerExpiredScreen == 0 && timerExpired)
gamestate = TITLESCREEN;
Input();
if (!completePuzzle) {
if (keyUpToggle) {
backupBoard();
MoveUp();
clickSound.play();
bsdo.bitmapData.colorTransform(new Rectangle(513+ 36,289-36,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (keyRightToggle) {
backupBoard();
MoveRight();
clickSound.play();
bsdo.bitmapData.colorTransform(new Rectangle(513+ 36+ 36,289,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (keyDownToggle) {
backupBoard();
MoveDown();
clickSound.play();
bsdo.bitmapData.colorTransform(new Rectangle(513+ 36,289,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (keyLeftToggle) {
backupBoard();
MoveLeft();
clickSound.play();
bsdo.bitmapData.colorTransform(new Rectangle(513,289,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (keyRToggle || b_resetButton.isClicked() || keyF4Toggle) {
ResetBoard();
bsdo.bitmapData.colorTransform(new Rectangle(534,395,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (keyUToggle || b_undoButton.isClicked() || keyF3Toggle) {
restoreBoard();
bsdo.bitmapData.colorTransform(new Rectangle(534,350,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (mouseToggle) {
if (this.mouseX > 534 && this.mouseY > 350 && this.mouseX < 534 + 36 && this.mouseY < 350 + 36) {
restoreBoard();
bsdo.bitmapData.colorTransform(new Rectangle(534,350,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (this.mouseX > 534 && this.mouseY > 395 && this.mouseX < 534 + 36 && this.mouseY < 395 + 36) {
ResetBoard();
bsdo.bitmapData.colorTransform(new Rectangle(534,395,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (this.mouseX > 513 && this.mouseY > 289 && this.mouseX < 513 + 36 && this.mouseY < 289 + 36) {
backupBoard();
MoveLeft();
clickSound.play();
bsdo.bitmapData.colorTransform(new Rectangle(513,289,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (this.mouseX > 513+ 36 && this.mouseY > 289 && this.mouseX < 513 + 36+ 36 && this.mouseY < 289 + 36) {
backupBoard();
MoveDown();
clickSound.play();
bsdo.bitmapData.colorTransform(new Rectangle(513+ 36,289,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (this.mouseX > 513+ 36+ 36 && this.mouseY > 289 && this.mouseX < 513 + 36+ 36+ 36 && this.mouseY < 289 + 36) {
backupBoard();
MoveRight();
clickSound.play();
bsdo.bitmapData.colorTransform(new Rectangle(513+ 36+ 36,289,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
if (this.mouseX > 513+ 36 && this.mouseY > 289-36 && this.mouseX < 513 + 36+ 36 && this.mouseY < 289 + 36-36) {
backupBoard();
MoveUp();
clickSound.play();
bsdo.bitmapData.colorTransform(new Rectangle(513+ 36,289-36,37,37),new ColorTransform(0.3,0.3,0.3,1,0,0,0,0));
}
}
}
/*if (b_quit.isClicked() && (completePuzzleSequence == 0 || completePuzzleSequence == 25 || completePuzzleSequence == 26)) {
completePuzzleSequence = 0;
gamestate = LEVELSELECT;
system.visible = false;
b_quit.Hide();
b_nextlevel.Hide();
t_jellyblocks.visible = false;
for (var i:int = 0; i < 18;i++)
congratsArray[i].visible = false;
t_solvedpuzzle.visible = false;
t_thanksforplaying.visible = false;
return;
}*/
}
public function getColorToRect(color:int, lcolor:Boolean, rcolor:Boolean, bcolor:Boolean, tcolor:Boolean):Rectangle {
var src:Rectangle = new Rectangle();
// what block color
switch (color) {
case 0:
src.left = 0;
src.top = 0;
break;
case 1:
src.left =0;
src.top = 0;
break;
case 2:
src.left = 45*2;
src.top = 0;
break;
case 3:
src.left = 67.5*2;
src.top = 0;
break;
case 4:
src.left = 22.5*2;
src.top = 0;
break;
}
// what block type (left right up down etc)
if (lcolor && tcolor && rcolor && bcolor) {
src.top += 18*2*1.25;
}
else if (lcolor && tcolor && rcolor) {
src.left += 6*2*1.25;
src.top += 18*2*1.25;
}
else if (lcolor && bcolor && rcolor) {
src.left += 12*2*1.25;
src.top += 18*2*1.25;
}
else if (bcolor && tcolor && rcolor) {
src.left += 12*2*1.25;
src.top += 24*2*1.25;
}
else if (lcolor && tcolor && bcolor) {
src.left += 6*2*1.25;
src.top += 24*2*1.25;
}
else if (lcolor && tcolor) {
}
else if (tcolor && rcolor) {
src.left += 12*2*1.25;
}
else if (bcolor && rcolor) {
src.left += 12*2*1.25;
src.top += 12*2*1.25;
}
else if (lcolor && bcolor) {
src.top += 12*2*1.25;
}
else if (tcolor && bcolor) {
src.top += 24*2*1.25;
}
else if (lcolor && rcolor) {
src.top += 30*2*1.25;
}
else if (lcolor) {
src.top += 6*2*1.25;
}
else if (tcolor) {
src.left += 6*2*1.25;
}
else if (bcolor) {
src.left += 6*2*1.25;
src.top += 12*2*1.25;
}
else if (rcolor) {
src.left += 12*2*1.25;
src.top += 6*2*1.25;
}
else {
src.left += 6*2*1.25;
src.top += 6*2*1.25;
}
src.right = 6*2*1.25 + src.left;
src.bottom = 6*2*1.25 + src.top;
src.height = 12*1.25;
src.width = 12*1.25;
return src;
}
public function backupBoard():void {
for (var i:int = 0; i < 18; i++)
for (var j:int = 0; j < 18; j++) {
undoBackup.set(moves,i,j,level.get(i,j));
}
moves++;
}