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Why are the parameters stride on the one hand, and offset and format on the other hand distributed to different structs?
But maybe it's okay, because that distribution is also present when compiling the configuration for the graphics pipeline in graphics_pipeline root::create_graphics_pipeline => steps 1 and 2, when the vk::VertexInputBindingDescription and vk::VertexInputAttributeDescription elements are compiled.
Everything is working, so probably it's okay.
But just double check everything once again; especially if the data structures in input_binding_to_location_mapping are okay as they are or if they could maybe be optimized somehow.
The text was updated successfully, but these errors were encountered:
Something seems to be confusing about
Why are the parameters stride on the one hand, and offset and format on the other hand distributed to different structs?
But maybe it's okay, because that distribution is also present when compiling the configuration for the graphics pipeline in
graphics_pipeline root::create_graphics_pipeline
=> steps 1 and 2, when thevk::VertexInputBindingDescription
andvk::VertexInputAttributeDescription
elements are compiled.Everything is working, so probably it's okay.
But just double check everything once again; especially if the data structures in
input_binding_to_location_mapping
are okay as they are or if they could maybe be optimized somehow.The text was updated successfully, but these errors were encountered: