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unity version 2022.3.11f1 Crash when import example of HeroSheet.cs #35

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hoangcuongzk1 opened this issue Nov 11, 2023 · 3 comments
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@hoangcuongzk1
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@hoangcuongzk1 hoangcuongzk1 changed the title unity Crash 2922.3.11f1 with example of HeroSheet.cs unity version 2022.3.11f1 Crash when import example of HeroSheet.cs Nov 11, 2023
@hoangcuongzk1
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hoangcuongzk1 commented Nov 11, 2023

Hello. I import package, and copy paste the code of https://github.com/cathei/BakingSheet/blob/master/UnityProject/Assets/Samples/001%20-%20Define%20Sheet%20Container/HeroSheet.cs.

And when i clone from gg sheet, Unity being Crash,
Another DataType is still good. But HeroSheet does not work.
Note:

  • Of cource at GG sheet side, my csv is copied by the same example.
  • i not yet test on another Unity version.

@cathei
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cathei commented Nov 12, 2023

Thanks for reporting. I couldn't reproduce this locally.
If you can please share the reproducible project so I can look into it.

@hoangcuongzk1
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hoangcuongzk1 commented Nov 14, 2023

i tested again on unity 2022.3.8 and still being Crash.
Here is my c# code

 public class HeroSheet : Sheet<HeroSheet.Row>
    {
        public class Row : SheetRowArray<Elem>
        {
            public string Name { get; private set; }

            public int Strength { get; private set; }
            public int Inteligence { get; private set; }
            public int Vitality { get; private set; }

            public Elem GetLevel(int level)
            {
                // Level 1 would be index 0
                return this[level - 1];
            }

            // Max level would be count of elements
            public int MaxLevel => Count;
        }

        public class Elem : SheetRowElem
        {
            public float StatMultiplier { get; private set; }
            public int RequiredExp { get; private set; }
            public string RequiredMaterial { get; private set; }
        }
    }
    
    public class TestSheetRuntime:  SheetContainerBase
    {
      public TestSheetRuntime(Microsoft.Extensions.Logging.ILogger logger) : base(logger) {}
      public HeroSheet HeroSheet { get; private set; }
    }
    
       public class TestGGSheetUI : MonoBehaviour
    {
        [SerializeField] private TextMeshProUGUI logTxt;
        [SerializeField] private string sheetId;
        [SerializeField] private TextAsset credential;

        [Button]
        async void Pull()
        {
            TestSheetRuntime test = new( new UnityLogger());
            var googleConverter = new GoogleSheetConverter(sheetId, credential.text);
            await test.Bake(googleConverter);

            logTxt.text = test.HeroSheet[0].Name;
        }
    }

image

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