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Namely, we had some hardcoded assumptions in our infrastructure that "X3D is the only model format we can write". They are all gone now :) This means that
SaveNode can now save other model formats. The first, aside from X3D, is STL -- as the simplest model format in the world, STL was nice to quickly test things :)
tovrmlx3d is now named castle-model-converter and supports command-line that allows to provide output type. ( https://castle-engine.io/castle-model-converter ). castle-model-converter input.x3d output.stl now works.
and even our online converter ( https://castle-engine.io/convert.php ) now supports other output formats. Again, the first new output format is STL, in addition to X3D.
I will announce it soon along with castle-model-viewer 4.4.0 release.
I notice that PasGLTF is read/write so this feature is desirable and appears already possible (to an extent?)
x3d files are massive while glb would be a lot more reasonable
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