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Validation support for X3D4 advanced audio nodes #556

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brutzman opened this issue Dec 17, 2023 · 1 comment
Open

Validation support for X3D4 advanced audio nodes #556

brutzman opened this issue Dec 17, 2023 · 1 comment

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@brutzman
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brutzman commented Dec 17, 2023

Need validation support for X3D4 advanced audio nodes. Even if the node functionality is not yet implemented, their presence in a model does not need to throw a validation error. Node list and reference links follow.

AcousticProperties Analyser AudioDestination BiquadFilter BufferAudioSource ChannelMerger ChannelSelector ChannelSplitter Convolver Delay DynamicsCompressor Gain ListenerPointSource MicrophoneSource OscillatorSource PeriodicWave SpatialSound StreamAudioDestination StreamAudioSource WaveShaper

Example scene (in various formats) for testing found at

@michaliskambi
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Yes, agreed (regardless of support for full functionality, which may take time, we need to at least parse and validate the nodes). This is duplicate in castle-engine/castle-model-viewer#80 (but that's an issue in technically another project, so I'm fine with duplicate :) ).

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