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Need validation support for X3D4 advanced audio nodes. Even if the node functionality is not yet implemented, their presence in a model does not need to throw a validation error. Node list and reference links follow.
Yes, agreed (regardless of support for full functionality, which may take time, we need to at least parse and validate the nodes). This is duplicate in castle-engine/castle-model-viewer#80 (but that's an issue in technically another project, so I'm fine with duplicate :) ).
Need validation support for X3D4 advanced audio nodes. Even if the node functionality is not yet implemented, their presence in a model does not need to throw a validation error. Node list and reference links follow.
AcousticProperties Analyser AudioDestination BiquadFilter BufferAudioSource ChannelMerger ChannelSelector ChannelSplitter Convolver Delay DynamicsCompressor Gain ListenerPointSource MicrophoneSource OscillatorSource PeriodicWave SpatialSound StreamAudioDestination StreamAudioSource WaveShaper
Example scene (in various formats) for testing found at
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