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Oculus Quest hand tracking support #22

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crodriguezouterelo opened this issue Apr 17, 2020 · 1 comment
Open

Oculus Quest hand tracking support #22

crodriguezouterelo opened this issue Apr 17, 2020 · 1 comment

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@crodriguezouterelo
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crodriguezouterelo commented Apr 17, 2020

Hello everybody,

I was wondering if any of you could help me find a way to make this keyboard work with the Oculus Quest hand tracking support. My Unity knowledge is limited and any aid is more than welcome.

I have managed to import my hands to the scene, and by the use of the InteractableToolsSDKDriver I can define an interactable tool for each of my fingers... Yet I can't find a way to use them to type on this otherwise splendid keyboard.

Hopefully another quarantined soul comes to my rescue.

Best regards.

Edit: what I basically want is for my prefabs to interact with the keyboard the very same way the mallets' sphere can.

@jenkatan29
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same issue

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