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App.xaml.cs
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App.xaml.cs
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//-----------------------------------------------------------------------
// <copyright file="App.xaml.cs" company="Brave Location">
// Copyright (c) Brave Location Ltd. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace Com.BraveLocation.BedsideClock
{
using System;
using System.Collections.Generic;
using System.IO.IsolatedStorage;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
/// <summary>
/// Main application class
/// </summary>
public partial class App : Application
{
/// <summary>
/// User settings
/// </summary>
private IsolatedStorageSettings userSettings = IsolatedStorageSettings.ApplicationSettings;
/// <summary>
/// Avoid double-initialization
/// </summary>
private bool phoneApplicationInitialized = false;
/// <summary>
/// Initializes a new instance of the App class.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
this.UnhandledException += this.Application_UnhandledException;
// Show graphics profiling information while debugging.
if (System.Diagnostics.Debugger.IsAttached)
{
// Display the current frame rate counters.
Application.Current.Host.Settings.EnableFrameRateCounter = true;
// Show the areas of the app that are being redrawn in each frame.
// Application.Current.Host.Settings.EnableRedrawRegions = true;
// Enable non-production analysis visualization mode,
// which shows areas of a page that are being GPU accelerated with a colored overlay.
// Application.Current.Host.Settings.EnableCacheVisualization = true;
}
// Standard Silverlight initialization
this.InitializeComponent();
// Phone-specific initialization
this.InitializePhoneApplication();
// Disable the user idle detection mode - so screen continues to display
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
}
/// <summary>
/// Gets easy access to the root frame of the Phone Application.
/// </summary>
/// <returns>The root frame of the Phone Application.</returns>
public PhoneApplicationFrame RootFrame { get; private set; }
/// <summary>
/// Code to execute when the application is launching (e.g., from Start)
/// This code will not execute when the application is reactivated
/// </summary>
/// <param name="sender">Object sender</param>
/// <param name="e">Event args</param>
private void Application_Launching(object sender, LaunchingEventArgs e)
{
}
/// <summary>
/// Code to execute when the application is activated (brought to foreground)
/// This code will not execute when the application is first launched
/// </summary>
/// <param name="sender">Object sender</param>
/// <param name="e">Event args</param>
private void Application_Activated(object sender, ActivatedEventArgs e)
{
}
/// <summary>
/// Code to execute when the application is deactivated (sent to background)
/// This code will not execute when the application is closing
/// </summary>
/// <param name="sender">Object sender</param>
/// <param name="e">Event args</param>
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
this.userSettings.Save();
}
/// <summary>
/// Code to execute when the application is closing (e.g., user hit Back)
/// This code will not execute when the application is deactivated
/// </summary>
/// <param name="sender">Object sender</param>
/// <param name="e">Event args</param>
private void Application_Closing(object sender, ClosingEventArgs e)
{
this.userSettings.Save();
}
/// <summary>
/// Code to execute if a navigation fails
/// </summary>
/// <param name="sender">Object sender</param>
/// <param name="e">Event args</param>
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
{
if (System.Diagnostics.Debugger.IsAttached)
{
// A navigation has failed; break into the debugger
System.Diagnostics.Debugger.Break();
}
}
/// <summary>
/// Code to execute on Unhandled Exceptions
/// </summary>
/// <param name="sender">Object sender</param>
/// <param name="e">Event args</param>
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (System.Diagnostics.Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
System.Diagnostics.Debugger.Break();
}
}
#region Phone application initialization
/// <summary>
/// Do not add any additional code to this method
/// </summary>
private void InitializePhoneApplication()
{
if (this.phoneApplicationInitialized)
{
return;
}
// Create the frame but don't set it as RootVisual yet; this allows the splash
// screen to remain active until the application is ready to render.
this.RootFrame = new PhoneApplicationFrame();
this.RootFrame.Navigated += this.CompleteInitializePhoneApplication;
// Handle navigation failures
this.RootFrame.NavigationFailed += this.RootFrame_NavigationFailed;
// Ensure we don't initialize again
this.phoneApplicationInitialized = true;
}
/// <summary>
/// Do not add any additional code to this method
/// </summary>
/// <param name="sender">Object sender</param>
/// <param name="e">Event args</param>
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
{
// Set the root visual to allow the application to render
if (this.RootVisual != this.RootFrame)
{
this.RootVisual = this.RootFrame;
}
// Remove this handler since it is no longer needed
this.RootFrame.Navigated -= this.CompleteInitializePhoneApplication;
}
#endregion
}
}