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Hi, thanks for the feedback. I think you are right. I've added the pan property because it is part of the Flash API, unfortunately i was not able to implement it because the underlying APIs did not support it. At some point i forgot about it. Please give me a few days to check it again, maybe we can implement it at least for the WebAudio API.
That would be great, even for WebAudio only! While you're at it: what do you think about exposing "playbackRate" and maybe "detune" of the AudioBufferSourceNode? Especially in games they'd be extremely useful.
Okay i will take a look at it. It's probably a good idea to add some new features to the Sound API of StageXL. It didn't get much love for a quite some time.
SoundTransform.pan has no effect and panning does not seem to be implemented in web_audio_api_mixer.dart or audio_element_mixer.dart.
Thanks for this great library!
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