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transition.dart
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transition.dart
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part of '../animation.dart';
/// The [TransitionFunction] is the function signature for transitions used
/// in the [Tween] and [Translation] classes. The function takes the ratio
/// between 0.0 and 1.0 and returns the actual progress of the transition.
///
/// See also: [Transition], [Tween], [Translation]
///
/// Examples:
///
/// // a linear transition
/// TransitionFunction transition = (ratio) => ratio;
///
/// // a quadratic transition
/// TransitionFunction transition = (ratio) => ratio * ratio;
typedef TransitionFunction = num Function(num ratio);
/// The [Transition] class provides common transition functions
/// used by the [Tween] and [Translation] classes.
///
/// Overview of all available transition functions:
/// <http://www.stagexl.org/docs/transitions.html>
class Transition {
// Standard
static final Random _random = Random();
static num linear(num ratio) => ratio;
static num sine(num ratio) => 0.5 - 0.5 * cos(ratio * 2.0 * pi);
static num cosine(num ratio) => 0.5 + 0.5 * cos(ratio * 2.0 * pi);
static num random(num ratio) {
if (ratio == 0.0 || ratio == 1.0) return ratio;
return _random.nextDouble();
}
static TransitionFunction custom(num amount) {
if (amount < -1) amount = -1;
if (amount > 1) amount = 1;
num easing(num t) {
if (amount == 0) return t;
if (amount < 0) return t * (t * -amount + 1 + amount);
return t * ((2 - t) * amount + (1 - amount));
}
return easing;
}
// Quadratic
static num easeInQuadratic(num ratio) => ratio * ratio;
static num easeOutQuadratic(num ratio) {
ratio = 1.0 - ratio;
return 1.0 - ratio * ratio;
}
static num easeInOutQuadratic(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeInQuadratic(ratio)
: 0.5 * easeOutQuadratic(ratio - 1.0) + 0.5;
}
static num easeOutInQuadratic(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeOutQuadratic(ratio)
: 0.5 * easeInQuadratic(ratio - 1.0) + 0.5;
}
// Cubic
static num easeInCubic(num ratio) => ratio * ratio * ratio;
static num easeOutCubic(num ratio) {
ratio = 1.0 - ratio;
return 1.0 - ratio * ratio * ratio;
}
static num easeInOutCubic(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeInCubic(ratio)
: 0.5 * easeOutCubic(ratio - 1.0) + 0.5;
}
static num easeOutInCubic(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeOutCubic(ratio)
: 0.5 * easeInCubic(ratio - 1.0) + 0.5;
}
// Quartic
static num easeInQuartic(num ratio) => ratio * ratio * ratio * ratio;
static num easeOutQuartic(num ratio) {
ratio = 1.0 - ratio;
return 1.0 - ratio * ratio * ratio * ratio;
}
static num easeInOutQuartic(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeInQuartic(ratio)
: 0.5 * easeOutQuartic(ratio - 1.0) + 0.5;
}
static num easeOutInQuartic(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeOutQuartic(ratio)
: 0.5 * easeInQuartic(ratio - 1.0) + 0.5;
}
// Quintic
static num easeInQuintic(num ratio) => ratio * ratio * ratio * ratio * ratio;
static num easeOutQuintic(num ratio) {
ratio = 1.0 - ratio;
return 1.0 - ratio * ratio * ratio * ratio * ratio;
}
static num easeInOutQuintic(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeInQuintic(ratio)
: 0.5 * easeOutQuintic(ratio - 1.0) + 0.5;
}
static num easeOutInQuintic(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeOutQuintic(ratio)
: 0.5 * easeInQuintic(ratio - 1.0) + 0.5;
}
// Circular
static num easeInCircular(num ratio) => 1.0 - sqrt(1.0 - ratio * ratio);
static num easeOutCircular(num ratio) {
ratio = 1.0 - ratio;
return sqrt(1.0 - ratio * ratio);
}
static num easeInOutCircular(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeInCircular(ratio)
: 0.5 * easeOutCircular(ratio - 1.0) + 0.5;
}
static num easeOutInCircular(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeOutCircular(ratio)
: 0.5 * easeInCircular(ratio - 1.0) + 0.5;
}
// Sine
static num easeInSine(num ratio) => 1.0 - cos(ratio * (pi / 2.0));
static num easeOutSine(num ratio) => sin(ratio * (pi / 2.0));
static num easeInOutSine(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeInSine(ratio)
: 0.5 * easeOutSine(ratio - 1.0) + 0.5;
}
static num easeOutInSine(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeOutSine(ratio)
: 0.5 * easeInSine(ratio - 1.0) + 0.5;
}
// Exponential
static num easeInExponential(num ratio) {
if (ratio == 0.0) return 0.0;
return pow(2.0, 10.0 * (ratio - 1.0));
}
static num easeOutExponential(num ratio) {
if (ratio == 1.0) return 1.0;
return 1.0 - pow(2.0, -10.0 * ratio);
}
static num easeInOutExponential(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeInExponential(ratio)
: 0.5 * easeOutExponential(ratio - 1.0) + 0.5;
}
static num easeOutInExponential(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeOutExponential(ratio)
: 0.5 * easeInExponential(ratio - 1.0) + 0.5;
}
// Back
static num easeInBack(num ratio) {
const num s = 1.70158;
return ratio * ratio * ((s + 1.0) * ratio - s);
}
static num easeOutBack(num ratio) {
const num s = 1.70158;
ratio = ratio - 1.0;
return ratio * ratio * ((s + 1.0) * ratio + s) + 1.0;
}
static num easeInOutBack(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeInBack(ratio)
: 0.5 * easeOutBack(ratio - 1.0) + 0.5;
}
static num easeOutInBack(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeOutBack(ratio)
: 0.5 * easeInBack(ratio - 1.0) + 0.5;
}
// Elastic
static num easeInElastic(num ratio) {
if (ratio == 0.0 || ratio == 1.0) return ratio;
ratio = ratio - 1.0;
return -pow(2.0, 10.0 * ratio) *
sin((ratio - 0.3 / 4.0) * (2.0 * pi) / 0.3);
}
static num easeOutElastic(num ratio) {
if (ratio == 0.0 || ratio == 1.0) return ratio;
return pow(2.0, -10.0 * ratio) *
sin((ratio - 0.3 / 4.0) * (2.0 * pi) / 0.3) +
1;
}
static num easeInOutElastic(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeInElastic(ratio)
: 0.5 * easeOutElastic(ratio - 1.0) + 0.5;
}
static num easeOutInElastic(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeOutElastic(ratio)
: 0.5 * easeInElastic(ratio - 1.0) + 0.5;
}
// Bounce
static num easeInBounce(num ratio) => 1.0 - easeOutBounce(1.0 - ratio);
static num easeOutBounce(num ratio) {
if (ratio < 1 / 2.75) {
return 7.5625 * ratio * ratio;
} else if (ratio < 2 / 2.75) {
ratio = ratio - 1.5 / 2.75;
return 7.5625 * ratio * ratio + 0.75;
} else if (ratio < 2.5 / 2.75) {
ratio = ratio - 2.25 / 2.75;
return 7.5625 * ratio * ratio + 0.9375;
} else {
ratio = ratio - 2.625 / 2.75;
return 7.5625 * ratio * ratio + 0.984375;
}
}
static num easeInOutBounce(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeInBounce(ratio)
: 0.5 * easeOutBounce(ratio - 1.0) + 0.5;
}
static num easeOutInBounce(num ratio) {
ratio = ratio * 2.0;
return (ratio < 1.0)
? 0.5 * easeOutBounce(ratio)
: 0.5 * easeInBounce(ratio - 1.0) + 0.5;
}
}