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OpenGL renderer broken #92

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billyquith opened this issue Nov 2, 2018 · 4 comments
Open

OpenGL renderer broken #92

billyquith opened this issue Nov 2, 2018 · 4 comments
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@billyquith
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Due to being busy I did not fully test the resource/renderer refactoring by @topblast.

The OpenGL renderer is broken. Looks like "last texture" not set after flushing non-textured rects. Also UVs broken?

If this doesn't get fixed I may just choose to revert the large refactoring, i.e. "Gwork should support rendering a UI using multiple renderers". I can't see that this is common use case.

  • Target renderer: GL (all?)
@billyquith billyquith added the bug label Nov 2, 2018
@topblast
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topblast commented Nov 2, 2018

You can assign this to me, I will work on it

@billyquith
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Hi @topblast, how are the fixes coming along?

@topblast
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topblast commented Nov 21, 2018

@billyquith I tried the RENDER_OPENGL renderer, I do not see any issues. Is this an issue with OPENGL_CORE?

Hmm, Looking at OPENGL_CORE's fragment shader, this may the cause of the bug.(if it is OPENGL_CORE)

@billyquith
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@topblast I'll try and have a look this week. Holiday. etc.

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