/
base_element.py
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/
base_element.py
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"""
clutter/BaseElement.py -- clutter backend for parent class of patch elements
Copyright (c) Bill Gribble <grib@billgribble.com>
"""
import math
from gi.repository import Clutter
from flopsy import mutates
from mfp.gui_main import MFPGUI
from mfp.gui.base_element import BaseElement
from ..colordb import ColorDB
class ClutterBaseElementBackend(BaseElement):
backend_name = "clutter"
def __init__(self, window, x, y):
self.group = Clutter.Group.new()
self.badge = None
self.badge_times = {}
self.badge_current = None
self.port_elements = {}
super().__init__(window, x, y)
async def delete(self, **kwargs):
await super().delete(**kwargs)
if self.badge:
if self.badge in self.app_window.event_sources:
del self.app_window.event_sources[self.badge]
self.badge.destroy()
self.badge = None
for port in self.port_elements.values():
port.destroy()
self.port_elements = {}
if self.group:
if self.group in self.app_window.event_sources:
del self.app_window.event_sources[self.group]
self.group.destroy()
self.group = None
def move_to_top(self):
def bump(element):
if hasattr(element, 'backend'):
actor = element.backend.group
else:
actor = element.group
if not actor:
return
p = actor.get_parent()
if not p:
return
p.remove_actor(actor)
p.add_actor(actor)
bump(self)
for c in self.connections_out + self.connections_in:
bump(c)
def draw_badge_cb(self, tex, ctx):
tex.clear()
if self.badge_current is None:
return
btext, bcolor = self.badge_current
halfbadge = self.get_style('badge_size') / 2.0
color = ColorDB().normalize(bcolor)
ctx.set_source_rgba(color.red, color.green, color.blue, color.alpha)
ctx.move_to(halfbadge, halfbadge)
ctx.arc(halfbadge, halfbadge, halfbadge, 0, 2*math.pi)
ctx.fill()
extents = ctx.text_extents(btext)
color = ColorDB().normalize(ColorDB().find("white"))
ctx.set_source_rgba(color.red, color.green, color.blue, color.alpha)
twidth = extents[4]
theight = extents[3]
ctx.move_to(halfbadge - twidth/2.0, halfbadge + theight/2.0)
ctx.show_text(btext)
def update_badge(self):
if self.group is None:
return
badgesize = self.get_style('badge_size')
if self.badge is None:
self.badge = Clutter.CairoTexture.new(badgesize, badgesize)
self.app_window.event_sources[self.badge] = self
self.group.add_actor(self.badge)
self.badge.connect("draw", self.draw_badge_cb)
ypos = min(self.get_style('porthole_height') + self.get_style('porthole_border'),
self.height - badgesize / 2.0)
self.badge.set_position(self.width - badgesize/2.0, ypos)
tagged = False
if self.edit_mode:
self.badge_current = ("E", self.get_color('badge-edit-color'))
tagged = True
else:
self.badge_current = None
if not tagged and "midi" in self.tags:
if self.tags["midi"] == "learning":
self.badge_current = ("M", self.get_color('badge-learn-color'))
tagged = True
else:
self.badge_current = None
if not tagged and "osc" in self.tags:
if self.tags["osc"] == "learning":
self.badge_current = ("O", self.get_color('badge-learn-color'))
tagged = True
else:
self.badge_current = None
if not tagged and "errorcount" in self.tags:
ec = self.tags["errorcount"]
if ec > 9:
ec = "!"
elif ec > 0:
ec = "%d" % ec
if ec:
self.badge_current = (ec, self.get_color('badge-error-color'))
tagged = True
self.badge.invalidate()
def draw_ports(self):
if self.editable is False or self.group is None:
return
ports_done = []
def confport(pid, px, py):
pobj = self.port_elements.get(pid)
dsp_port = False
if (pid[0] == BaseElement.PORT_IN) and pid[1] in self.dsp_inlets:
dsp_port = True
if (pid[0] == BaseElement.PORT_OUT) and pid[1] in self.dsp_outlets:
dsp_port = True
if pobj is None:
pobj = Clutter.Rectangle()
pobj.set_size(
self.get_style('porthole_width'),
self.get_style('porthole_height')
)
self.group.add_actor(pobj)
self.port_elements[pid] = pobj
if dsp_port:
pobj.set_border_width(1.5)
pobj.set_color(MFPGUI().appwin.color_bg)
pobj.set_border_color(self.get_color('stroke-color'))
else:
pobj.set_color(self.get_color('stroke-color'))
pobj.set_position(px, py)
pobj.set_z_position(0.2)
pobj.show()
ports_done.append(pobj)
for i in range(self.num_inlets):
x, y = self.port_position(BaseElement.PORT_IN, i)
pid = (BaseElement.PORT_IN, i)
confport(pid, x, y)
for i in range(self.num_outlets):
x, y = self.port_position(BaseElement.PORT_OUT, i)
pid = (BaseElement.PORT_OUT, i)
confport(pid, x, y)
# clean up -- ports may need to be deleted if
# the object resizes smaller
for pid, port in list(self.port_elements.items()):
if port not in ports_done:
del self.port_elements[pid]
self.group.remove_actor(port)
MFPGUI().async_task(self.redraw_connections())
def hide_ports(self):
def hideport(pid):
pobj = self.port_elements.get(pid)
if pobj:
pobj.hide()
for i in range(self.num_inlets):
pid = (BaseElement.PORT_IN, i)
hideport(pid)
for i in range(self.num_outlets):
pid = (BaseElement.PORT_OUT, i)
hideport(pid)
async def redraw_connections(self):
# redraw connections
for c in self.connections_out:
await c.draw()
for c in self.connections_in:
await c.draw()
async def move(self, x, y, **kwargs):
await super().move(x, y, **kwargs)
if not self.group:
return
self.group.set_position(x, y)
for c in self.connections_out:
await c.draw(update_state=kwargs.get("update_state", True))
for c in self.connections_in:
await c.draw(update_state=kwargs.get("update_state", True))
@mutates('position_z')
def move_z(self, z):
self.position_z = z
self.group.set_z_position(z)
async def set_size(self, width, height, **kwargs):
await super().set_size(width, height, **kwargs)
Clutter.Group.set_size(self.group, width, height)
self.update_badge()