Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature request: Hierarchical (custom) nodes [$10] #23

Open
Dennis1000 opened this issue Jul 2, 2016 · 1 comment
Open

Feature request: Hierarchical (custom) nodes [$10] #23

Dennis1000 opened this issue Jul 2, 2016 · 1 comment
Labels

Comments

@Dennis1000
Copy link

Dennis1000 commented Jul 2, 2016

If you have a lot of custom nodes, the editor view gets messy with a plain list of custom nodes.
How about adding a "Parent" property to the (ui)-basenode, which would make it possible to have a (custom) nodes tree in the left pane of the editor:

Nodes

Actions
|-Default
| |-Failer
| |-Succeeder
|-Custom
| |-Player
| | |- Combat
| | | |- UseSword
| | | |- UseKnife
.....
with the option of folding/unfolding those trees..


There is a $10 open bounty on this issue. Add to the bounty at Bountysource.

@renatopp
Copy link
Member

renatopp commented Jul 4, 2016

Agreed, I already did something similar in http://ghost.renatopp.com

@renatopp renatopp changed the title Feature request: Hierarchical (custom) nodes Feature request: Hierarchical (custom) nodes [$10] Jul 5, 2016
@renatopp renatopp added the bounty label Jul 5, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants