Tracing rays and rasterizing things in cubical worlds. Working on the voxel-powered game engine IOLITE.
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Missing Deadlines
- Germany
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05:33
(UTC +01:00) - https://iolite-engine.com
- @benjamin@mastodon.missing-deadlines.com
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MissingDeadlines/iolite
MissingDeadlines/iolite PublicA highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
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MovingBlocks/Terasology
MovingBlocks/Terasology PublicTerasology - open source voxel world
237 contributions in the last year
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Contribution activity
March 2024
Created an issue in MissingDeadlines/iolite that received 2 comments
Improve placing entities via the [R] shortcut in the editor
When placing entities via the "R" shortcut in the editor, the ray-cast may hit the shape (or shapes) currently placed. I suspect this relates to pl…
2
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