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Show approximate predication results in D3D12 pipeline state #2095

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redorav opened this issue Nov 16, 2020 · 0 comments
Open

Show approximate predication results in D3D12 pipeline state #2095

redorav opened this issue Nov 16, 2020 · 0 comments
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Feature An improvement or feature Unresolved Waiting for a fix or implementation

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@redorav
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redorav commented Nov 16, 2020

Description

In D3D11, when setting up predication via SetPredication, subsequent drawcalls are marked in the Rasterizer view as passed or failed. In D3D12 this view doesn't show up.

Steps to reproduce

Use SetPredication with a valid query, run a drawcall, then end predication. In the renderdoc capture the results won't show in the Rasterizer tab.

Environment

  • RenderDoc version: 1.10
  • Operating System: Windows 10
  • Graphics API: D3D12
@baldurk baldurk added Feature An improvement or feature Unresolved Waiting for a fix or implementation labels Nov 16, 2020
@baldurk baldurk changed the title Predication results not showing in D3D12 (works in D3D11) Show approximate predication results in D3D12 pipeline state Nov 16, 2020
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Labels
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