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This one may be hard to repro without seed/replay functionality.
Repro steps:
Start a level.
Move around until two monsters are adjacent
Move along their adjacency (left or right if they're left/right adjacent)
Repeat until one monster steps on the other
Although it may be easier to just fix. IntelligenceSystem.cs should not attempt to step on blocking entities, and MovementSystem.cs should not allow it.
The text was updated successfully, but these errors were encountered:
This one may be hard to repro without seed/replay functionality.
Repro steps:
Although it may be easier to just fix.
IntelligenceSystem.cs
should not attempt to step on blocking entities, andMovementSystem.cs
should not allow it.The text was updated successfully, but these errors were encountered: