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Currently, the RaycastingFov system allows the player to see through "pinch" corners. See the diagram:
.#.
#x#
.#.
The viewer (x) should not be able to see into the corners, as they're blocked by an opaque entity (#). This unexpected behavior is currently reproduced in test RayCastingFov_Should_SeeThroughPinchCorner.
The text was updated successfully, but these errors were encountered:
Currently, the RaycastingFov system allows the player to see through "pinch" corners. See the diagram:
The viewer (
x
) should not be able to see into the corners, as they're blocked by an opaque entity (#
). This unexpected behavior is currently reproduced in testRayCastingFov_Should_SeeThroughPinchCorner
.The text was updated successfully, but these errors were encountered: