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Releases: assaultcube/AC

ActionCube v0.91.2

22 Jan 20:00
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ActionCube v0.91.2, bug-fix, server patch release.

ActionCube v0.91.1

22 Jan 19:59
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ActionCube v0.91.1, bug-fix, server patch release.

ActionCube v0.91

21 Jan 21:08
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Released: 12th November 2006
Some of these features are backports from Sauerbraten, thanks to eihrul.

  • New game mode "one shot, one kill".
  • New map: ac_desert2.
  • Netcode and new version of the enet library (consumes less bandwidth).
  • Weapon balance tweaked.
  • Config saving.
  • Support for md3 mapmodels.
  • Faster geometry rendering.
  • Faster ladder climbing.
  • 3rd person death.
  • Advanced console.
  • Screenres command and fullscreen var.
  • Limit fps with maxFPS.
  • -z, -b, and -a command-line options.
  • Ctf flagpick bug fixed.
  • Gib crash fixed.
  • Flag count fixed.
  • Scores now save across disconnects.
  • Player death animation fixed.
  • Weapon hit absorption fixed.

ActionCube v0.90

21 Jan 20:11
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The first public beta (this project started July 2004, this was released in November 2006):

Artwork:

  • 55 new mapmodels.
  • 4 high quality new maps.
  • 100% new texture set (new, not fully original).
  • 100% new content (original, apart from sounds/playermodel).
  • New weapons: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades.
  • New items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup.
  • New sounds.
  • The well known SAS Quake2 model by Darren Pattenden.

Gamemodes:

  • Capture The Flag (Ported from pCube).
  • Team Deathmatch.
  • Team Survivor.
  • Last man Standing.
  • Deathmatch.
  • Pistol Frenzy.
  • Last Swiss Standing.

Engine:

  • Two fixed teams with chooseable skins.
  • Server side maprotation (Ported from pCube).
  • md3 hudguns.
  • Vweap support for all weapons.
  • Weapon reloading.
  • Bullet flyby FX.
  • Weapon bob/sway.
  • Ladders.
  • Gib FX.
  • New menu/HUD GFX (model drawing).
  • Simple kick/ban systems.
  • Bot support (adaption of the CUBEbots).