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[1.20.1 Forge] java.lang.Exception: Mod Loading has failed #459
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Just started up the game without issue. I'm not sure what could have caused it, but I guess it's fine now? I'll leave this open in case you want to look at it, but otherwise feel free to close the issue. |
Appears to be an issue with Embeddium, not really sure what. I don't think it's related to Architectury. |
I'll chalk this one up to "modded mc be like that sometimes," but I'll keep the embeddium thing in mind in case it keeps happening. Thanks! |
FastUtil collections are not thread safe and do not check for thread safety like the built in collections, so this is likely a concurrent modification issue, meaning it will happen sporadically. Definitely something you should report to embeddium. |
I've been told by embeddium "This is their bug, they are registering colors on a worker thread instead of queuing the work properly" |
This appears to be an Architectury bug, AFAIK the vanilla color map is not thread-safe and so |
Ah, I see. I'll reopen this for further investigation then. |
Crash on startup of heavily modded game. It brought me to this screen: https://i.imgur.com/X2Ej8Es.png
The only change I made was deleting a standalone mod from the modlist. I do not believe that's relevant.
Crash report and latest log: https://gist.github.com/katubug/aa879f4aa2d8cff1f007c8fd0484350d
I'm using architectury-9.1.12-forge.jar, Forge is version 47.2.17
Thanks for your time!
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