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Problems:
->Cancel effect (it doesn't cancel)
->Your pet/possessed npc vision is not allowed to see creatures that your main player has no range to see them.
->Some of your pet/possessed npc/vehicle spells doesn't work
->Your kills with your pet/possessed npc/vehicle doesn't count as done by your character, so if there's a quest of killing 100 creatures with your pet, if you kill them with your pet, they won't count, but to killing only by your main character.
Some examples of spells that use so:
-Mind Control
-Eyes of the beast
Also, when controlling a vehicle, almost of the spells doesn't work, it seems that you are half controling your player and half controlling your pet (just the movement and some spells).
For example, using the eye of acherus, when you go out of the place and explore the map, the npc's that are far from your main character doesn't load, because I noticed out that the vision, the cursor and the spells are controlled by your main character, not by your pet itself. So that if you interact with something with your pet (f.e. a chair), it would say that you are not close enough, because you are controlling just the movement of your pet, nothing more.
I'll try to fix some problems related to that in my free time. I found that the possess is the major problem of arcemu because the unimplemented spells are able to be scripted, possess is a generic functionality so that is not able to be scripted.
The text was updated successfully, but these errors were encountered:
@dberga check possess related stuff now after the latest changes.
It will be full of bugs but you will be able to see through the possessed / far sight bound objects / NPCs.
Problems:
->Cancel effect (it doesn't cancel)
->Your pet/possessed npc vision is not allowed to see creatures that your main player has no range to see them.
->Some of your pet/possessed npc/vehicle spells doesn't work
->Your kills with your pet/possessed npc/vehicle doesn't count as done by your character, so if there's a quest of killing 100 creatures with your pet, if you kill them with your pet, they won't count, but to killing only by your main character.
Some examples of spells that use so:
-Mind Control
-Eyes of the beast
Also, when controlling a vehicle, almost of the spells doesn't work, it seems that you are half controling your player and half controlling your pet (just the movement and some spells).
For example, using the eye of acherus, when you go out of the place and explore the map, the npc's that are far from your main character doesn't load, because I noticed out that the vision, the cursor and the spells are controlled by your main character, not by your pet itself. So that if you interact with something with your pet (f.e. a chair), it would say that you are not close enough, because you are controlling just the movement of your pet, nothing more.
I'll try to fix some problems related to that in my free time. I found that the possess is the major problem of arcemu because the unimplemented spells are able to be scripted, possess is a generic functionality so that is not able to be scripted.
The text was updated successfully, but these errors were encountered: