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NPC are passive in some places #353

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Magnifikator opened this issue Mar 17, 2013 · 6 comments
Open

NPC are passive in some places #353

Magnifikator opened this issue Mar 17, 2013 · 6 comments

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@Magnifikator
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I discovered a strange effect on some NPC in some specific places.

The effect is:

  • The NPC is not attacking you, he is ignoring you, doesn't go in fight position
  • The NPC regenerates his health very fast

2 sample NPC with this fault:
ID 435, spawn 1807
ID 4463, spawn 34876

Nearby there is similar NPC but he's working on his original place:
ID 4463, spawn 34874

Now, how to test:

  • Make .worldport 0 -8751 -2176 161
  • Now you let the working NPC (ID 4463, spawn 34874) come to your position: .npc come
  • He will not attack you anymore on this location.
  • Run to his original place and make again .npc come.
  • He will attack you again.

It is depending where the NPC stands.

@jackpoz
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jackpoz commented Mar 17, 2013

Usual stuff related to MapCells going idle

@Magnifikator
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But as I understand MapCells going only idle if there are no players in this map.

However here I'm in the map. And this is a repeatable fault.

@dfighter1985
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It's not a matter of being on the map.
If you are in the cell it's active, if you leave the cell it goes idle.

@Magnifikator
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That's what I wanted to say. I'm standing ahead of these wrong-working NPCs. So the cell should be active.

(One day I will learn to make a video for such things ^^)

@dfighter1985
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Oh I see. Well download hypercam2.
It's free and good enough for these purposes.

@jackpoz
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jackpoz commented Apr 4, 2013

That's what I wanted to say. I'm standing ahead of these wrong-working NPCs. So the cell should be active.

(One day I will learn to make a video for such things ^^)

NPCs don't move from MapCell to another so it doesn't matter if you are close to it, it matters how far you are from the MapCell where the NPC was spawned.
As I said this is the "Usual stuff related to MapCells going idle" which has been known for long.

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3 participants